Hey folks, Jack here. It’s already a busy year here and part of it is putting the final touches on our upcoming Fantasy AGE Companion. The book is written, edited, and currently in its final layout and art stages, so I thought it would be cool to present people with a preview of the book. […]
About Jack Norris
A writer and game designer since the mid 1990s, Jack Norris has worked on numerous award winning and critically acclaimed publications over the last two decades, including products for Marvel Heroic Roleplaying, DC Adventures, Scion, Mutants and Masterminds, and Feng Shui. He is currently working at Green Ronin developing Dragon Age, as well as co-developing other projects such as Blue Rose. Outside of his work for Green Ronin and others, Jack also designs and writes Tianxia, his own line of wu xia/kung fu action rpg products published through Vigilance Press. When not writing and designing, Jack is an attorney and consultant at the Vidar Law Group, a small Chicago-based litigation firm.
Jack also hates writing bios...
Entries by Jack Norris
Hey folks, Jack here. Warning, this is going to be kind of a down Ronin Round Table, but I think it’s an important one. A couple weeks ago, my father, James Norris, died. He was too young to die, despite being 70. It wasn’t a heroic death or a quick easy demise. In fact, it […]
As I am working to finish the Specializations chapter for the upcoming Fantasy AGE Companion, I wanted to take a bit of time to talk about specializations. Namely I wanted to take a look at how specializations are generally built and why they are built that way. First and foremost it’s important to realize that […]
Hey Fantasy AGE fans, Jack again. Some time ago we introduced you to Aza, our iconic warrior as featured on various images and in our warrior entry in the Fantasy AGE Core Rulebook. This time we’re turning to the mystical side of things and taking a look at Wim, our mage. Meet Wim Pale-skinned, […]
Hey folks, Jack here. So in coming months we’ll be delving further into various setting elements for Fantasy AGE. While the game is consciously designed to be used in a variety of fantasy setting and campaigns, we at Green Ronin are working to build and develop our own unique world for the game. You can […]
Hey folks, Jack here. Today I wanted to talk a bit about our recently released Fantasy AGE Bestiary, which is currently available in PDF from our store and DriveThruRPG. In particular I want to talk about what monsters, creatures, and adversaries are found in the book and why they were chosen. I don’t want to […]
I hated writing this week’s Ronin Round Table. However, I kind of felt I had to. See, awhile back I paid tribute to the late great David Bowie by suggesting ways to draw inspiration from the musician’s songs for rpg plots, campaigns, adventures, and stories. My reasoning for doing this was, I believe, sound. The […]
If just for one game. On January 10th, 2016 David Robert Jones, known to the world as David Bowie, passed away after a private and protracted battle with cancer. He was a singer, songwriter, musician, actor, and many many more things and his influence was felt far and wide. He was not, to my knowledge, […]
Hey folks, Jack here. I wanted to take a bit of time and talk about a series of upcoming PDFs for Fantasy AGE that be coming in the next few months. These are a series of short encounter-based scenarios that GMs can use to jumpstart a session or use to fill in between major adventures. They aren’t […]
Heya folks, Jack here. I wanted to take a break from working on AGE and Dragon AGE content to talk to you a bit about making your own content for the Adventure Game Engine. Specifically, let’s talk about making monsters. Since the recent launch of Fantasy AGE and Titansgrave: Ashes of Valkana, I get asked […]