Tag Archive for: Fifth Season

The Fifth Season RPG on Backerkit is Live!

The Fifth Season RPG now crowdfunding on Backerkit!

Join us for a special livestream with the developers and designers of The Fifth Season RPG!

 

The Fifth Season Roleplaying Game, now crowdfunding on Backerkit, is designed for you to play out adventures and stories set in the world described in the Broken Earth trilogy of novels by N.K. Jemisin—a world where constant and unstable tectonic and volcanic activity threaten all life; a world whose peoples have learned to adapt in order to survive. It is a world where everyone learns that Father Earth hates his children and is always trying to kill them, where metal rusts and even stone crumbles, and the best you can do is be prepared for the next disaster. In the world of the Broken Earth, community—the comm—is everything, because in community there is support and a chance to persevere.

You and your fellow players take the roles of members of such a community, working to overcome internal difficulties and external threats, in order to be ready when that inevitable Fifth Season comes. Are you a lifelong native of this place, someone everyone has recognized from childhood? Maybe you’re a more recent addition to the comm, someone who’s come from a distance, contributing something to the comm that makes the possibility of your secrets and past catching up to you worth it. Or perhaps you are an orogene, one who was born to sess the movements of the tectonic plates, gifted with a forbidden power to still the shaking earth and bleed heat in your environs away until frost coats everything in a perfect circle around you.

These may be times of peace and plenty, but strife and lean times are ahead, with the next Season of Death looming like a dark thunderhead on the horizon.

Welcome to the Stillness.
Download the Free Quickstart right here
Come check out the campaign, and if you pledge in the first 48 hours, you get a free printed copy of the game’s Quickstart (normally $10) if your chosen pledge level includes printed books (the Standard Edition and/or the Special Edition). The printed Quickstart will also be available as an add-on after the first 48 hours.And our top pledge level is the N.K. Jemisin Bookplate Bundle. This gets you the SpecialStandard, and PDF Editions of The Fifth Season RPG in addition to the signed bookplate. This pledge level is strictly limited to 500 backers.

Be sure to head over to The Fifth Season RPG on Backerkit and pledge early, before they run out!

Four versions available for the Fifth Season RPG

With four versions available, including Roll20!

The AGE System is a Map

Nothing quite starts off a new year like a cryptic blog post title, so here we go! Seriously though, I’d like to chat about how I feel about what the Adventure Game Engine is as it now powers a wider array of games than ever: Fantasy AGE, Modern AGE, Blue Rose, The Expanse, Cthulhu Awakens, and as per our recent announcement, The Fifth Season. And of course, it all goes back to its roots in the Dragon Age roleplaying game and Chris Pramas’s design.

Unfamiliar with the Adventure Game Engine? We’ve got you covered with our handy “What Is AGE?” primer!

The AGE System provides nearly infinite story opportunities and options!

I’m the Modern AGE developer, and that means taking an expansive view of the system that has come to be my default. This makes AGE something of a map: The system has “bare metal” mechanical features I can play with in a number of different ways. Very few things about the system are fundamental, but what is there—the fixed points on the map—help me answer questions about how a given instance of the game is supposed to work, and what the play experience should be like.

Are classes essential? Modern AGE proved they weren’t, but that protecting unique niches still mattered. Spending points on spells and other powers? Not essential, but a sign saying power should have some kind of cost.

The core of the AGE experience is something I like to call a “punctuated curve.” The core mechanics are 3d6 + modifiers versus a target number. 3d6 outputs a curve of results, where some numbers on the dice, in the middle of the range, are more likely than others. So, a character’s abilities are fairly reliable. But this sort of thing wouldn’t be especially cool without an additional element. In AGE, this is scoring doubles and generating stunt points. Thus, in the set of successful rolls there’s just under a 50% chance of a more interesting success.

This principle doesn’t tell us what a “more interesting success” is, and of course, that’s up to what stunts the player will pick—and stunts turn out to be something we can greatly customize by a game’s genre and setting. In Fantasy AGE Trojan War, divine stunts can be acquired with the help of the gods. In Cthulhu Awakens, certain stunts represent mind-melting insights won through exposure to the Mythos. The Expanse has stunts related to spacecraft.

But that point on the map can be zoomed in on, divided by area, and customized even further. Stunts represent exceptional results, but we can split them off from doubles. This is how we get the stunt attack mechanic in newer AGE rules sets, and how we use Bonds, where we add an opportunity to do amazing things because of a relationship or belief.

This is the kind of flexibility that lets AGE work for multiple games—we strip it down, see what remains, and it shows us what we can play with to address themes and play experience. While we sometimes do aim for cross-compatibility between games, we usually don’t fret that option A in one game contradicts B in another. You can pick and choose when crossing over. The point is to generate familiarity that lets you make your own crossovers and house rules, while presenting lots of readymade options to choose from.

What do you think is essential to the AGE system? What’s flexible? What should be one, not the other? Feel free to let us know!

Fifth Season Crowdfunding on Backerkit

Fifth Season Roleplaying on BackerkitWe’ve got some exciting news today! The crowdfunder for The Fifth Season RPG, based on N.K. Jemisin’s award-winning Broken Earth Trilogy, launches on January 24. Click here to visit the landing page on Crowdfunding by BackerKit, where you can sign up to be notified when the game goes live. You will also get a direct link to the game’s Quickstart PDF (with 44 pages of rules, an adventure, and pre-generated characters) sent to you on launch day!

Our basic funding goal is $50,000 and we want the campaign to open with a bang. If you pledge for the print edition of the core rulebook within the first 48 hours, you’ll also get a printed copy of the Quickstart. This is great if you want to play the game around the table.

The Fifth Season RPG is set in the Stillness, a vast, furious land that is home to thousands of Comms, settlements large and small where people gather for safety in a dangerous and unpredictable world. Each member contributes according to the dictates of their use-caste, and all with one goal: to prepare for the next Fifth Season, those cataclysmic events when Father Earth himself rages against humankind. It is only through the wisdom of the ancient Stone Lore that the people of the Stillness stand a chance of survival. The game gives players a chance to portray the folk of the Stillness, working together to deal with the problems that face their Comm to better prepare for the coming of the next Fifth Season. Players build a Comm together, create characters of that Comm, and face the challenges that the Stillness has to offer.

Fans of Green Ronin games will be happy to hear that the Adventure Game Engine (AGE) powers the Fifth Season RPG. If you’ve played Blue Rose, Dragon Age, The Expanse, Fantasy AGE, or Modern AGE, you already know the core of the rules. As with every AGE game, we customized the rules to best reflect the setting.

Can you survive in the Broken Earth? Find out in The Fifth Season Roleplaying Game!

Green Ronin To Publish The Fifth Season Roleplaying Game

Green Ronin to publish The Fifth Season Roleplaying Game. [Image shows the three novel covers from N.K. Jemisin's The Broken Earth trilogy. The Fifth Season, The Obelisk Gate, and The Stone Sky.]

 

GREEN RONIN TO PUBLISH THE FIFTH SEASON ROLEPLAYING GAME

N.K. Jemisin’s Broken Earth Trilogy Comes to the World of RPGs

August 2, 2019—SEATTLE, WA: Green Ronin Publishing announced today that it has signed a licensing agreement with N.K. Jemisin to create a roleplaying game based on her critically acclaimed Broken Earth series. Each book of the trilogy—The Fifth Season, The Obelisk Gate, and The Stone Sky—won the Hugo Award for Best Novel, an unprecedented achievement in speculative fiction.

“The world building in the Broken Earth Trilogy is incredible and ripe with roleplaying possibilities,” said Green Ronin president Chris Pramas. “More than that, the books are searingly relevant to the current state of our world and we hope the game gives people the opportunity to explore the issues and themes the novels handle so deftly.”

“I’ve heard from many of my readers that they’re fascinated enough by the world of the Broken Earth that they’d like to visit it (nobody wants to live there tho!) and now they’ll get their chance,” said N.K. Jemisin. “I’ll be working with Green Ronin to try and make sure the spirit and feel of the books is rendered successfully in this new form.”

Green Ronin will publish The Fifth Season RPG in the Fall of 2020. Tanya DePass (I Need Diverse Games, Rivals of Waterdeep) and Joseph D. Carriker (Blue Rose, Critical Role: Tal’Dorei Campaign Setting) will co-develop the game. The Fifth Season RPG will use a revised and customized version of Green Ronin’s Chronicle System, which powered the company’s long-running Game of Thrones RPG, A Song of Ice and Fire Roleplaying.

More information and previews for The Fifth Season RPG will appear on greenronin.com in the coming months.

 

About Green Ronin Publishing

Green Ronin Publishing is a Seattle-based company dedicated to the art of great games. Since the year 2000, Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as The Expanse, Dragon Age, and Mutants & Masterminds, and winning over 40 awards for excellence. For an unprecedented three years running, Green Ronin won the prestigious GenCon & EnWorld Award for Best Publisher.

 

About N.K. Jemisin

N(ora). K. Jemisin is an author of speculative fiction short stories and novels who lives and writes in Brooklyn, NY. In 2018, she became the first author to win three Hugos in a row for her Broken Earth novels. She has also won a Nebula Award, two Locus Awards, and a number of other honors.