Entries by Owen Stephens

Green Ronin Patreon Roundup!

Patreon is an online platform that creators can use to run subscription services for all kinds of content. As a creative bunch of people, a number of the Green Ronin Publishing staff have their own Patreons, where they provide more of the kind of amazing game-related material and expert writing that Green Ronin fans have […]

Shake Things Up – Adding Complications to Encounter Designs

Whether you are a veteran GM who crafts every campaign world and adventure from scratch, a newcomer to running games who is just trying to get through a published adventure, or someone preferring any of the hundreds of possible in-between styles of gamemastering, sometimes you realize your encounters are in a rut. It may not […]

Fantasy AGE: Campaign Builder’s Guide – More Than a GM Guide (Ronin Roundtable)

One of the fascinating things about jumping in as a game line developer after the game is pretty well established is that you have to go from a casual fan of the game (and it’s various products) to a real expert. That process takes time – I’m still not as expert as I’d like to […]

Fantasy AGE and You – Using Adventures from Other Games

So, here I am the Fantasy AGE developer with tons and tons of d20 adventures sitting on my shelves. A lot of them are really cool concepts, from a tour through the waters around Freeport to more than a hundred Adventure Path volumes from my former employer. I definitely want to run more Fantasy AGE […]

What’s the “Deal” With Fantasy AGE Arcana Cards?

“The door of the Great Tower of Uln finally shatters inward, sending splinters flying. It turns out it’s been smashed by a Blade Troll, like the one you fought in the Polemarsh, but bigger, and better-armored. Okay Amanda, it’s your turn. Your mage Soidhe is still on top of the tower, though she can see […]

Return to Freeport: A Love Letter to Freeport

I can’t properly express how excited I am to see Return to Freeport in its final, compiled form. This is a project that has been with me for a long time, and I couldn’t be more delighted with the final results. The idea of developing six adventures (by six amazing authors–Crystal Frasier, Jason Keeley, Jody […]

Ronin Roundtable: Freeport in Space

While Freeport City of Adventure was written specifically to work with the Pathfinder Roleplaying Game, Freeport has a history with class- & level-based RPGs with a core d20 mechanic that predates Pathfinder. Freeport has always been a location that’s easily adapted to new game systems and settings, with much of the core information it provides […]

Ronin Roundtable: New Paths in Freeport!

  Adding New Paths to Freeport Freeport: The City of Adventure updated the Freeport setting to the full set of Pathfinder Roleplaying Game rules… as they existed at the time. Since we published the massive 544 page ultimate urban fantasy setting and sourcebook in early 2015, new hardbacks have been published for Pathfinder. Most notably […]

Using the Freeport Bestiary

With the pre-order of the Freeport Bestiary opening up, I thought it would be worth taking a moment to discuss how to get the most value out of the book. Of course if you are running a Freeport game this is easy – grab monsters as appropriate. We build the book to make that easy! […]

Ronin Round Table: Monsters in Freeport, pt II

In the second part of this article, we look at the remaining monster types within the Pathfinder Roleplaying Game, and where they fit into the dynamic Freeport setting. Find the first part of this article here: Monsters in Freeport, pt I. One of the things players and GMs alike love about Freeport is its blend […]