True20 Adventure Roleplaying

We are pleased to announce that we have released the True20 Adventure Roleplaying game in PDF format on
True20 Adventure RoleplayingTrue20 Adventure Roleplaying
Designed by Steve Kenson
96 page PDF
MSRP: $12.00

The Blue Rose roleplaying game introduced the True20 system to roleplayers interested in fast moving, easy-to-use rules for fantasy roleplaying. Now True20 Adventure Roleplaying makes the True20 rules available for creating the worlds of your imagination! This 96-page PDF contains everything you need to play! From creating your own heroes, to skills, feats, supernatural powers, and equipment, you can get started right away.
True20 simplifies and streamlines game systems: everything is resolved using the same core mechanic and all you need is a single twenty-sided die to play! There’s no bookkeeping of points, whether hit points or experience and the games moves as fast thanks to innovations like the Toughness save damage system, based on the award-winning Mutants & Masterminds RPG.
If you want a fast, simple, and fun game system that’s still familiar to players of the world’s most popular RPGs, if you want a vehicle for creating worlds of adventure, then True20 is for you! True fun, true excitement, true adventure, True20.
True20 Adventure Roleplaying on

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via