True20 On the Way!

True20 Adventure RoleplayingTrue20 Adventure Roleplaying, our new 224-page core rulebook by Mutants & Masterminds designer Steve Kenson, is now at print. This beautifully illustrated hardback is the culmination of three years of design and development. While first designed for the fantasy setting of the Blue Rose RPG, True20 has been expanded to handle nearly any genre. The four winners of our Setting Search (Borrowed Time, Caliphate Nights, Lux Aeternum, and Mecha vs. Kaiju) wonderfully express this flexibility and provide new GMs with a variety of ways to enjoy the True20 experience.
With the game finished at last, I thought this would be a good time to reveal some of our plans for True20 Adventure Roleplaying. The first question, I’m sure, is “when can I get it?!” The game went to print a little later than we had planned due to some unexpected production difficulties, so True20 won’t be in stores until March. We have stopped selling the old PDF and the new core rulebook will become the standard entry point for True20. A week before the book arrives in stores, we’re going to be sending out a link for a free update to the new edition to everyone who bought the original PDF. We’re doing this for two reasons. First, we want to give a “thank you” to all the early adopters of True20. Second, we hope this sneak peak will encourage you to go down to your Friendly Local Game Store and pick up a print copy of the game. We’re confident that you’re really going to like what you see in the finished rulebook and we hope you let the owner of your local store know that True20 is the next big thing in roleplaying.
Over the next few weeks we’re going to offer several previews of True20 Adventure Roleplaying, so those of you who haven’t checked it out can see what all the fuss is about. We’re also going to be launching a dedicated True20 website, which include forums for all things True20 (including Blue Rose). We’ll be showing off True20 for the first time at the GAMA Trade Show in March in Las Vegas, where hundreds of the country’s best retailers will have a chance to check out the finished book. GTS provides an ideal launching point for one of our most important releases of the year.
Moving ahead we’ve got several True20 support products in the works. Releasing concurrently with True20 is the World of Aldea. This is the campaign setting book for the Blue Rose RPG, but it works equally well with the True20 core rulebook. Another option in March is Damnation Decade, Robert J. Toth’s dystopic campaign setting inspired by the sci-fi cinema of the 1970s. Although originally designed for the d20 Modern RPG, this book includes a thorough True20 Appendix that will have you playing Omegaball and dancing in BootyDome 57 in no time.
Next up is the True20 Bestiary by Matthew E. Kaiser. This 192-page softback provides a host of monstrous adversaries for your True20 campaign. From fantasy staples to horror movie nasties to predatory aliens, this book has something for every True20 game. This is currently scheduled for a late April/early May release.
June brings us Robert J. Schwalb’s True Sorcery. This 128-page softback presents a revised and expanded magic system based on the award-winning Black Company Campaign Setting rules. Rob has really outdone himself with this alternate magic system that gives you complete flexibility and customizability. Appropriately enough, True Sorcery includes all the info you need to incorporate the system with a slew of different games and settings. It works for not only True20, but also Thieves’ World, Black Company, d20 fantasy and d20 Modern. We’ve also gotten permission from Malhavoc Press to include conversion info for their Iron Heroes game. True Sorcery indeed!
In July we present True20 Worlds of Adventure. This book includes four runners-up from our Setting Search and one new original setting from Robert J. Schwalb (The Razor in the Apple). Between True20 Adventure Roleplaying, Damnation Decade, and World of Aldea you’ll have 11 settings to choose from within six months of True20’s release. And if you still can’t find just the right one, True20 Adventure Roleplaying gives you all the tools to make your own.
So that’s where we’re going over the next half a year. Please join us for the RPG experience of 2006. True fun, true excitement, true adventure, True20!
Chris Pramas
Green Ronin Publishing