We have opened up pre-ordering for the Mutants & Masterminds Pocket Player’s Guide, in our Green Ronin Online Store. The Pocket Player’s Guide contains all the rules you need to create characters and play Mutants & Masterminds, without all the GM-specific rules you really only need if you’re running a game. This handy rulebook gives you the core game system in a smaller format that is affordable and easy to carry. Now it’s even easier to see why Mutants & Masterminds is the World’s Greatest Superhero RPG!
M&M Pocket Player’s Guide (pre-order)
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.