True20 Thieves’ World

Robert J. Schwalb, our own indefatigable Dr. Evil, has started writing a short series of articles detailing how to use the Thieves’ World Campaign Setting with the True20 rules. This first installment covers Cultural Backgrounds, Occupational Backgrounds, and Feats.
True20 Thieves’ World, Part 1 [138 KB PDF]


  • Evan Sass

    Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other tabletop games, he worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, Critical Role (5e), and The Expanse RPG. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via