FOR IMMEDIATE RELEASE
GREEN RONIN TO PUBLISH WILD CARDS RPG LINE
Industry Leader to do RPG Adaptation of Classic Shared World Anthologies
August 16, 2007–SEATTLE, WA: Green Ronin Publishing has reached an agreement with New York Times bestselling author George R.R. Martin to license the Wild Cards series of shared world anthologies. Green Ronin will publish a line of Wild Cards roleplaying game books next year for its Mutants & Masterminds RPG. The first of these books, the Wild Cards Campaign Setting by series author John Jos. Miller, will debut next August at Gen Con 2008.
The Wild Cards series began in 1987, developing out of an ongoing superhero roleplaying campaign run by Martin and eventually spanning 17 volumes. Contributing authors include Roger Zelazny, Lewis Shiner, Melinda M. Snodgrass, Walter Jon Williams, John Jos. Miller, and Martin himself. Tor will be bringing the series back this January with Inside Straight, the first in a new generation of Wild Cards novels.
"The world of Wild Cards is a perfect match for our Mutants & Masterminds game," said Green Ronin President Chris Pramas. "With Inside Straight starting a new chapter in the Wild Cards saga, it seemed the perfect time to bring the property back to its roots in roleplaying games."
"This feels like coming home again!" said George R.R. Martin. "Long-time fans of the Wild Cards books will remember that the series grew out of a role-playing game, way back when, so it’s nice to returning to that world, after far too long an absence. I hope that our fans will have as much fun gaming with the Wild Cards characters as we have had writing about them these past twenty years. And we couldn’t hope for a better partner. Green Ronin does beautiful books, and their Mutants & Masterminds system should be a great fit for Wild Cards. With John Jos. Miller — creator of Carnifex, Yeoman, Wraith, Father Squid, and many more — writing the new campaign setting book, it’s sure to be complete, accurate, and faithful to the mosaics, a must-have for every fan of the series, even those who do not game."
Green Ronin has already done successful RPG adaptations of literary properties like Thieves’ World and the Black Company. Earlier this year the company announced that it had licensed Martin’s A Song of Ice and Fire books. "I said then that 2008 would be a great year for fans of George R.R. Martin’s work and I meant it," added Pramas.
About Wild Cards
The alien virus arrived on Earth just after World War II — and the world was never the same. For those who become infected, there are two results: death, or transformation. And depending on the recipient, death is sometimes the preferable outcome. Only one in a hundred become superhuman "aces" as a side effect of the virus; the rest are turned into horrible, grotesque "jokers." It’s a strange and wonderful, terrible and terrifying world where anything can happen. A world that, in a twist of fate, could lie just outside your door. A world of Wild Cards.
About George R.R. Martin
George R.R. Martin sold his first story in 1971 and has been writing professionally ever since. He has written fantasy, horror, and science fiction, and for his sins spent ten years in Hollywood as a writer/producer, working on Twilight Zone, Beauty and the Beast, and various feature films and television pilots that were never made. In the mid 90s he returned to prose, his first love, and began work on his epic fantasy series A Song of Ice and Fire. He has been in the Seven Kingdoms ever since. Whenever he’s allowed to leave, he returns to Santa Fe, New Mexico, where he lives with the lovely Parris and two cats named Augustus and Caligula who think they run the place.
About Green Ronin Publishing
Green Ronin Publishing is a Seattle-based company known for its dedication to quality books and games. Founded in 2000, Green Ronin has won more awards for excellence and innovation than any other game company in the new millennium, and took home the coveted ENnie Award for Best Publisher an unprecedented three years running. With great licenses like Thieves’ World and the Black Company, groundbreaking games like Mutants & Masterminds and Blue Rose, and a roster of top flight designers and illustrators, Green Ronin Publishing is a leading light in the hobby game industry.
Green Ronin Media Contact
nicole [at] greenronin.com
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Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.