They’re the best there is at what they do, and what they do isn’t very pretty. Go back to the grim days of the ’80s and ’90s, when super-vigilantes in leather and chains dispensed harsh justice. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. It includes an overview of the period, how to create and run Iron Age characters and games, and details on the Iron Age of Green Ronin’s award-winning Freedom City campaign setting. Iron Age is a shotgun blast of super-powered crime, betrayal, and vengeance. It ain’t pretty, but someone has to clean up the streets.
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.