It’s the start of a new year and that means it’s time for me to tell you all about Green Ronin’s plans for 2008. In the past I’ve done one big message, but with so much going on I’m going to be doing three. The first will cover True20 Adventure Roleplaying, the second Mutants & Masterminds, and the third will address A Song of Ice and Fire, Freeport, and more. Let’s get the ball rolling with True20.
So a funny thing happened when we were taking stock at the beginning of the year. We discovered that we had less than 50 copies of the True20 core rulebook left in our warehouse! With all the new releases of the Fall and Winter and the excitement of the holiday season, the steady sales of True20 sneaked up on us and suddenly we had an important decision to make. Should we reprint the book as is or make some changes? We’ve decided to release a revised edition of the core rulebook in April. Let me be clear that is not a new edition. The plan is this: The rules content of the book will be unchanged. We will, however, be replacing the sample settings with the entire content of the True20 Companion. This will make the core rulebook a terrific toolkit and a great base for moving forward. The revised rulebook will also incorporate all the errata of both previous books. True20 Adventure Roleplaying, Revised Edition will be a softcover book that retails for only $29.95.
Our remaining print releases for 2008 are the three role handbooks. The Expert’s Handbook is up first, followed by the Adept’s Handbook, and then the Warrior’s Handbook. These books add a lot of new options and make character creation even more fun. The Expert’s Handbook should be going to print this month and release in stores in February. The others will be staggered throughout the year.
We do have one more exciting bit of news for True20 fans. We’ve decided to change the terms of True20 licensing by removing the fees. Starting in May anyone can publish True20 material for free using the current Open Game License. We will be posting information on how that is going to work in a couple of months. This should be good news for True20 fans, as it’ll mean even more settings, adventures, and source material for the game. If you haven’t checked out any of the already available third party material for True20, do yourself a favor. There’s some great stuff out there and it’s only going to get better.
As you can see 2008 should be a great year for True20. It is its own game, we’re happy about that, and we have no plans to change its course. Thanks to our True Fans for encouragement and support. We really do appreciate it and we are thrilled to see the positive community that you have created.
January 14, 2008
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.