SIFRP Design Journal: Nuts and Bolts

This morning we’ve posted a third design journal by Rob Schwalb, for A Song of Ice and Fire Roleplaying. Previously he has written about the game design process and the use of dice in the game. This installment details the abilities each character in the game uses to perform actions, from riding a horse to winning a throne.
SIFRP: Nuts and Bolts


  • Evan Sass

    Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other tabletop games, he worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, Critical Role (5e), and The Expanse RPG. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via