SIFRP Design Journal: The Hand of Destiny

Today we present the fourth of Rob Schwalb’s Song of Ice and Fire Roleplaying design journals, wherein he reveals just what destiny has in store for your SIFRP character, or in actual fact, what one can achieve by either spending or burning Destiny Points in the game.
SIFRP: The Hand of Destiny

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.