Mutants & Masterminds, Second Edition recently sold out of its third print run. Looks like the World’s Greatest Superhero RPG is recession proof as well as bullet proof. We have already sent it off for a fourth print run and took the opportunity to fix the small amount of errata from the previous printing. The game will be back in stock in August. If you need a copy of Mutants & Masterminds before that, the PDF is still available and we have a small amount of copies of the third printing in the Green Ronin Online Store. Don’t forget that the M&M Pocket Player’s Guide also has the contents of the core rulebook minus the GM material, so it makes a good substitute as well. Wild Cards goes to print next, so stay tuned for more M&M action!
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.