Emerald City Knights Chapter 3: Power Play (PDF)

Emerald City Knights Chapter 3: Power Play (PDF)This chapter picks up right where Chapter 2 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules.

Emerald City Knights Chapter 3: Power Play (PDF)

In other Emerald City Knights news, we’ve posted a free PDF containing an overview of all the chapters, current and upcoming, in this M&M3 adventure series.

Spoiler Warning: Players, the Emerald City Knights Overview is for Gamemasters only, so if you plan on playing any of these adventures, please leave these secrets undownloaded. You and your fellow players will enjoy playing the game more if the secrets remain secret.

Emerald City Knights Overview (Free PDF!)


  • Evan Sass

    Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other tabletop games, he worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, Critical Role (5e), and The Expanse RPG. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.