Mutants & Masterminds Threat Report #37: The Battle Brothers (PDF)

Mutants & Masterminds Threat Report #37: The Battle Brothers (PDF)Two men in jail for armed robbery and assault make a dangerous escape from a prison work crew. On the run and chained together, the two stumble upon a pair of strange-looking bracers and lock them onto their wrists. Instantly they’re joined together psychically, but they also gain tremendous physical power. Linked together as the Battle Brothers, they work together seamlessly and hire themselves out as high-priced muscle. How will your heroes handle this terrible two-some? This product is for Mutants & Masterminds Third Edition.

Mutants & Masterminds Threat Report #37: The Battle Brothers (PDF)

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.