Mutants & Masterminds Gamemaster’s Guide Pre-Order & PDF

Mutants & Masterminds Gamemaster's GuideThe Mutants & Masterminds Gamemaster’s Guide is now available for Pre-Order through our Green Ronin Online Store! The essential resource for Mutants & Masterminds Third Edition gamemasters, this book includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world building tips, and options for modifying the game to suit your group’s play style. The Mutants & Masterminds Gamemaster’s Guide is a must-have resource for new and experienced GMs alike, and the ideal companion volume to the Hero’s Handbook. Of course, it’s also an essential resource for DC Adventures gamemasters, since that game uses the same rules.
Pre-order today and we’ll offer you the PDF version for just $5 during checkout, or you can just buy the PDF.
Pre-Order the Mutants & Masterminds Gamemaster’s Guide
Still not sure? We’ve also got a free PDF preview, taken straight from the pages of the book, and detailing what you’ll find inside.


  • Evan Sass

    Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other tabletop games, he worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, Critical Role (5e), and The Expanse RPG. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via