Mutants & Masterminds Power Profile: Fire Powers

Mutants & Masterminds Power Profile: Fire PowersFIRE! Maybe not something to shout in a crowded theater, but a major source of super-powers. In the inaugural entry in our new Power Profiles series, we spark things off with a look at real "Fire Power," from hurling blasts of flame to fiery auras, rocket-powered flight, transforming into a being of fire or summoning them to do your bidding. This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.
Mutants & Masterminds Power Profile: Fire Powers

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.