Mutants & Masterminds Power Profile: Mental Powers

Mutants & Masterminds Power Profile: Mental PowersThink all super-powers are physical? Think again… Mental Powers delves into the extraordinary abilities of the mind, from mind-reading and clairvoyance to astral projection and various mental tricks and attacks. Learn how to apply the "mind" descriptor and create powers focused on it and handle everything from possession to mind-switching. The power really is "all in your mind"! This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.
Mutants & Masterminds Power Profile: Mental Powers

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.