Mutants & Masterminds Power Profile: Illusion Powers

Mutants & Masterminds Power Profile: Illusion PowersThere is more to these powers than meets the eye. Who needs control over forces or matter when you can control perception itself? With Illusion Powers, make yourself unseen and unheard, or create a false image for your foes to waste their attacks upon. Twist the environment to appear any way that you want, and allow your foes to defeat themselves once they can no longer trust what they see, hear, or feel. Nothing is what it seems with the power of illusion! For M&M Third Edition.

Mutants & Masterminds Power Profile: Illusion Powers

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.