Mutants & Masterminds Power Profile: Talent Powers

Mutants & Masterminds Power Profile: Talent PowersIf Power Profiles demonstrate anything, it’s that powers come in all types, including powers that aren’t really "powers" per se, but extraordinary gifts of talent or training. Talent Powers takes a look at how to apply the power effects from M&M to create some extraordinary abilities that don’t rely on exotic radiation, alien technology, or mystical or psychic awareness: nothing but pure talent! For M&M Third Edition.

Mutants & Masterminds Power Profile: Talent Powers

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.