Mutants & Masterminds Power Profile: Sensory Powers

Mutants & Masterminds Power Profile: Sensory PowersIf knowledge is power, then so is the ability to perceive, with senses far beyond those of ordinary people. Sensory Powers delves into enhanced and extraordinary senses, as well as powers to limit the senses of others, and how to handle sensory capabilities in game play. For M&M Third Edition.

Mutants & Masterminds Power Profile: Sensory Powers.

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.