Mutants & Masterminds Power Profile: Sonic Powers

Mutants & Masterminds Power Profile: Sonic PowersFrom music with charms to soothe (or command) to a shattering hypersonic shriek, Sonic Powers looks at abilities which generate and control sound. Flatten foes with sonic blasts or sneak up on them cloaked in silence, shape sound into solid constructs or even transform yourself into "living sound" with all the powers of this profile. For M&M Third Edition.

Mutants & Masterminds Power Profile: Sonic Powers

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Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.