We’re pleased to introduce the latest series of low-cost PDFs for Mutants & Masterminds Third Edition, the Gadget Guides! Each Gadget Guide takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero’s Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your M&M game!
As heroes, villains, and legions of minions, robots have been a staple of superheroes since the days of the first comic strips. Although they have become more sophisticated as real-world technology has moved ever closer to the mechanical marvels of comic books, robots remain common technology for both heroes and villains. This Gadget Guide looks at creating robots of all types in M&M game terms, and includes five sample robot archetypes!
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.