Mutants & Masterminds Gadget Guide: Guns

Mutants & Masterminds Gadget Guide: GunsSome heroes look on them with disdain, others use them as essential equalizers. All heroes have to deal with them sooner or later. Guns are the most common type of modern weapon, used by criminals and the authorities opposed to them, by national armies and the agents of criminal masterminds.

Mutants & Masterminds Gadget Guide: Guns

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.