Mutants & Masterminds Gadget Guide: Armor

Mutants & Masterminds Gadget Guide: ArmorAlong with weapons, armor and protective gear are some of the first tools and technologies. Heroes lacking invulnerability, intangibility, or superhuman speed may rely on armor and other protective gadgets to survive the dangers of their heroics, and some make armor their primary theme. This Guide looks at all types of protective gadgets, from armor and shields to goggles and gas masks. For M&M Third Edition.

Mutants & Masterminds Gadget Guide: Armor

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.