Mutants & Masterminds Gadget Guide: Nanotech (PDF)

Mutants & Masterminds Gadget Guide: NanotechThe dreams of a lot of early science fiction and comics revolved around "big iron"—technology that was larger, more impressive, and more powerful. More recent science and fiction have focused on the power of technology that is smaller—a lot smaller. Nanotech puts control over the basic building-blocks of matter into the user’s hands, able to create—or destroy—on a scale that is anything but small.

Mutants & Masterminds Gadget Guide: Nanotech

Author

  • Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.