When darkest sorcery and the mysteries of magic are laid bare, such power will shake the lands themselves. Chronicle of Sorcery is a supplement that details the core mechanics for magical power into any game powered by the Chronicle System, providing the foundation for entire systems of sorcerous might. Includes the basic Sorcery mechanics, new Benefits and Drawbacks, Common Sorceries, and new Holdings for the Houses with magic at their disposal.
Chronicle of Sorcery is for use with the Chronicle System engine that powers our popular A Song of Ice & Fire Roleplaying game.
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.