Mutants & Masterminds Power Profile: Tech Powers

Mutants & Masterminds Power Profile: Tech PowersFrom heavy metal to sleek high-tech, Tech Powers takes a look at the abilities of machines and those who control them. Create a hero with a Machine Body and a Digital Mind, or with the power to Interface with computers and communicate over the world network. Animate machines or operate them from a distance, or exercise intuitive powers of invention. The powers in this Profile let you build a better hero, literally! This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.

Mutants & Masterminds Power Profile: Tech Powers

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

Latest posts by Evan Sass (see all)