Mutants & Masterminds Gadget Guide: Spy-Tech (PDF)

Technology has long been used to provide an advantage when it comes to getting access to things one should not have, whether places, people, goods, or information. Necessity is the mother of invention, and the needs of criminals and spies have inspired a variety of technology, including a range of countermeasures. Spy-Tech looks at gadgets used for infiltration, burglary, deception, disguise, and surveillance, and the equipment used to detect and defend against all of those things. For Mutants & Masterminds Third Edition.

Mutants & Masterminds Gadget Guide: Spy-Tech (PDF)

 

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

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