Mutants & Masterminds Power Profile: Tech Powers

Mutants & Masterminds Power Profile: Tech PowersFrom heavy metal to sleek high-tech, Tech Powers takes a look at the abilities of machines and those who control them. Create a hero with a Machine Body and a Digital Mind, or with the power to Interface with computers and communicate over the world network. Animate machines or operate them from a distance, or exercise intuitive powers of invention. The powers in this Profile let you build a better hero, literally! This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.

Mutants & Masterminds Power Profile: Tech Powers

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy 2e, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking.