Mutants & Masterminds Power Profile: Speed Powers

Mutants & Masterminds Power Profile: Speed Powers

Faster than the eye can see, perhaps able to outrace light itself: Speed Powers are all about moving and reacting fast. Zoom from one side of the world to another in the blink of an eye. Defy gravity, running up walls or across the surface of water. Even vibrate your body to pass through walls or travel across time and other dimensions! Accomplish a week’s work in an instant, and have the villains in jail before they even realize you’ve moved.

For M&M Third Edition.

Mutants & Masterminds Power Profile: Speed Powers

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Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.