Mutants & Masterminds Power Profile: Earth Powers

Mutants & Masterminds Power Profile: Earth PowersPowers as solid and strong as bedrock. In the third part of our elemental powers set, we look at Earth Powers, control over soil and stone, and taking on those properties to become as strong and tough as the Earth itself. Hurl rocks and form stone armor, shape earthen and stone barriers, ride waves of dirt, and move through the ground as if it were water. The powers of the Earth are yours! For M&M Third Edition.

Mutants & Masterminds Power Profile: Earth Powers

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy 2e, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking.