Mutants & Masterminds Power Profile: Strength Powers

Mutants & Masterminds Power Profile: Strength PowersSure, some may fly through the air, throw energy blasts from their hands or eyes, or play with thoughts like a puppet’s strings, but then there are those who are strong. Strength Powers look at the things you can do with sheer muscle power and physical strength far beyond that of any mere mortal. Who needs other powers when you can be the strongest there is? For M&M Third Edition.

Mutants & Masterminds Power Profile: Strength Powers.

Avatar

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.