Freeport, City of Adventure, is Green Ronin’s signature fantasy city, and one with a long history. The company’s second-ever release, Death in Freeport, brought the City of Adventure to the attention of gamers back in 2000. From that humble 32-page adventure, Freeport grew to be a storied city featured in many books and home campaigns. This culminated in the Pirate’s Guide to Freeport, a systemless sourcebook describing the city in full detail and offering dozens of plots, adventure hooks, and NPCs.
With the success of Dragon Age, the first RPG built around the Adventure Game Engine (AGE), it was only natural to look at using AGE to run Freeport adventures. The meat of the material in this PDF was originally written to explore that idea and published as an article in Kobold Quarterly in 2010. Now that Green Ronin is publishing AGE branded PDFs like the Battle & Loot and AGE Explorations series, it seemed an opportune time to revisit Freeport. You can use the material presented here to run a Freeport game proper or incorporate it into the setting of your own AGE fantasy campaign, perhaps in conjunction with the divine miracles system from AGE Explorations: Gifts of the Gods.
This product provides eleven backgrounds for use with Freeport: nine from the original article and two new ones (Goblin Sneak and Hobgoblin Tough).
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.