Mutants & Masterminds Power Profile: Light Powers

Mutants & Masterminds Power Profile: Light PowersShed some light on the world: from dazzling displays to hypnotic patterns and laser beams, Light Powers tap into one of the essential energies. Characters can control, manifest, project, and even become light, with a full spectrum of powers at their command. For M&M Third Edition.

Mutants & Masterminds Power Profile: Light Powers.


  • Evan Sass

    Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other tabletop games, he worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, Critical Role (5e), and The Expanse RPG. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via