Mutants & Masterminds Power Profile: Radiation Powers

Mutants & Masterminds Power Profile: Radiation Powers"There’s something different about you… You’re positively glowing!" Command the unleashed power of the atom! In the modern age, no powers are associated more with changing ordinary people into superhumans than Radiation Powers. The "radiation accident" is a time-honored origin, and radioactivity offers a powerful weapon and tool for those able to wield it. From radiation blasts to blinding light and burning heat, radiation powers let you nuke ’em until they glow! For M&M Third Edition.

Mutants & Masterminds Power Profile: Radiation Powers

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy 2e, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking.