Mutants & Masterminds Power Profile: Time Powers

Mutants & Masterminds Power Profile: Time PowersGood news! We’ve gone back to last week and circumvented certain technical difficulties and our PDF guru’s trip to Hawaii to post the Time Powers Power Profile! But in case you missed it…

Time is literally "on your side"! Time Powers can speed up or slow down the flow of time, reveal the future or the past, allow one to "sidestep" into parallel time-lines, and even stop time altogether or change history! For M&M Third Edition.

Mutants & Masterminds Power Profile: Time Powers

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy 2e, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking.