The concept of prosthetic limbs or replacing parts of the body with machines has been around since mythic heroes with arms of finely crafted silver and the like. Modern technology has made the idea of "cybernetic organisms" (cyborgs or even just borgs for short) even more common, with entire sub-genres of fiction—cyberpunk, and later posthumanist—devoted to human enhancement and "upgrades." This Gadget Guide looks at the concept of cyberware and how it works in M&M game terms.
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.