Mutants & Masterminds Gadget Guide: Magic (PDF)

Not all superheroic gadgets are technological—far from it, in fact. Some are actually products of magic, from enchanted weapons and armor to cloaks and amulets, or items of "techno-magic" fusing modern technology with ancient sorcery. Gadget Guides: Magic looks at these magic items and their different uses in a Mutants & Masterminds game.

Mutants & Masterminds Gadget Guide: Magic (PDF)

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy 2e, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking.