Entries by Malcolm Sheppard

Ronin Roundtable: Driven and Motivated

One of the new elements in Modern AGE is Drive, a trait which sets your character’s emotional motivation. You pick Drive at character creation, where it provides a small capstone benefit. If you use the Conviction rules (you’ll recognize these from Blue Rose: The AGE RPG of Romantic Fantasy, though they’re optional in Modern AGE) […]

Ronin Roundtable: Why Your Big Bad Gets Clowned

I’m excited. Hal’s been showing me art from the Modern AGE Basic Rulebook (that’s the core game, with all the rules you need to play) as the book goes through the production process (yes, it’s been written, playtested, edited and is now going through Adobe sorcery. Meanwhile, I have a team of authors working on […]

Ronin Roundtable: Covering the Modern AGE

Last time I was here, I introduced Modern AGE, the contemporary era implementation of Green Ronin’s Adventure Game Engine. Look on this very page, and you’ll see the cover. I’m not going to call it the absolute, final article–fine tuning the look is Hal’s business–but this is darn close. I’m going to riff on the […]