Mutants & Masterminds Power Profile: Armor Powers

Mutants & Masterminds Power Profile: Armor PowersSometimes heroes are made and not born, especially in the case of heroes who suit up in advanced armor, giving them capabilities to match the most powerful superhumans. Armor Powers looks at suits of power armor from weapons systems to defenses, movement and propulsion to utilities like communications and sensors, everything you need to create your own super-suits. In some cases, clothes really do make the (super-)man! This 99-cent Power Profile PDF is for Mutants & Masterminds Third Edition.
Mutants & Masterminds Power Profile: Armor Powers

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

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