Mutants & Masterminds Power Profile: Magnetic Powers

Mutants & Masterminds Power Profile: Magnetic PowersAn "attractive" power, magnetism is one of the fundamental forces of the universe and Magnetic Powers give you the ability to bend and shape metals to your will along with influencing the electromagnetic spectrum. For M&M Third Edition.

Mutants & Masterminds Power Profile: Magnetic Powers

Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.