Power Profiles: Giving You the Power

Mutants & Masterminds Power ProfilesUsed copies of Power Profiles have been selling for hundreds of dollars on auction sites. On the one hand, that’s flattering; it’s nice to have a book you wrote be in that kind of demand. On the other hand, it’s frustrating, because Power Profiles was meant to be the kind of useful resource every Mutants & Masterminds group would want to have, and obviously that’s true … if only we had it to sell to them.

Power Profiles developed as a twofold idea. First, a regular series of short-subject PDFs we could develop and release electronically, then collect into a book when we had enough of them, if they proved popular. Second, we discovered that one of the things gamers liked about the DC Adventures Heroes & Villains volumes were the huge number of worked examples of powers in Mutants & Masterminds. Players could say, “I want to play a character like X” from the DC Universe, and just look in the books for that character to see how they were put together. Since we knew the DC Adventures license was limited and the books had a limited lifespan, we decided a fun PDF series would be to look at various archetypal powers (and power-sets) in M&M. Thus, Power Profiles came into being.

It breaks things down into powers by theme: Air Powers, Animal Powers, Armor Powers, and so on, as opposed to the core M&M rules, which focus on the effects of various powers. With more than thirty power categories, each with two dozen or more powers, the book has over seven hundred ready-made powers for use in building M&M characters! So you can come up with a character theme (like “Ice Powers” or “Magic” for examples) and just flip through Power Profiles for ideas. What’s more, even the powers you don’t choose can be useful, serving as a catalog of potential power stunts a character with that theme might be able to do. The book is a treasure trove of character ideas and ways to customize or expand an existing character.

Power Profiles also offers some worked examples of “How do I…?” power creation questions, how to use the existing power effects for different types of powers, perfect for both players who don’t want to do all of that work, and just want to pick from a ready-made set of powers, and for power designers who want examples of some of the things the system can do. I’ve lost track of the number of times someone has asked me at a convention event about a particular character or power type in M&M and all I had to do was pick up a copy of Power Profiles and show them how those powers were set up. With the book out of print, I sorely missed that option at recent events!

Demand for Power Profiles was the initial motivator behind the Reprint Extravaganza. Circumstances haven’t aligned for Green Ronin to send the sourcebook back to the printer but now, with the core rulebook also out-of-print, this Kickstarter is your opportunity to claim all of that power for yourself.

You can back the Mutants & Masterminds Reprint Extravaganza RIGHT NOW over on Kickstarter, and if you back the campaign in the first 48 hours, you’ll get the full PDF of our upcoming book Astonishing Adventures Assembled FOR FREE!

Mutants & Masterminds Reprint Extravaganza!


  • Steve Kenson

    Steve Kenson has been a professional RPG author and designer since 1995 and has worked on numerous books and games, including the award-winning Mutants & Masterminds, Freedom City, and Blue Rose for Green Ronin Publishing. He has written nine RPG tie-in novels and runs his own imprint, Ad Infinitum Adventures, which publishes material for Icons Superpowered Roleplaying. He helped found the annual Queer as a Three-Sided Die panel series at Gen Con. Steve lives in Salem, New Hampshire with his partners, Adam and Christopher, and maintains a website and blog at stevekenson.com.