Entries by Chris Pramas

Designer Journal: Beyond Freeport

Chris Pramas I don’t even think it took a week after the release of Death in Freeport for people to start asking if I was going to blow Freeport out into a full campaign setting. I resisted the urge for many, many years. Part of Freeport’s appeal, after all, was that you could drop it […]

Designer Journal: Location, Location, Location

Chris Pramas The Pirate’s Guide to Freeport includes a lot of information, from history and personalities to plots and GM advice. The heart of the book though is the nine chapters that describe the city’s districts and key locations. Astute readers may have noticed that I mentioned nine chapters, when the city previously only had […]

Pirate’s Guide Preview in Latest Game Trade

There is a two page preview for the Pirate’s Guide to Freeport in the April issue (#86) of Game Trade Magazine. It details one of many new additions to the City of Adventure, the Chambers Asylum. See where Freeport houses the insane and the deranged and check out the format used for all the locations […]