A new Designer Journal has been posted on the Freeport blog. In this installment Chris Pramas talks about what went into creating the Beyond Freeport section of the Pirate’s Guide to Freeport. This optional chapter blows Freeport out into a full campaign setting, detailing the larger world for the first time.
About Chris Pramas
Chris Pramas is an award-winning game designer, writer, and publisher. He is best known as the designer of the Dragon Age RPG and Warhammer Fantasy Roleplay, 2nd Edition, and as the founder and President of Green Ronin Publishing. He has been a creative director at Wizards of the Coast and Flying Lab Software and wrote a series of books about fantasy warfare for Osprey Publishing. Green Ronin continues to thrive under his leadership, publishing roleplaying games like The Expanse, Mutants & Masterminds, Blue Rose, and Modern AGE. 2020 is a milestone year for Pramas and Green Ronin, with the company celebrating its 20th anniversary.
Entries by Chris Pramas
Chris Pramas I don’t even think it took a week after the release of Death in Freeport for people to start asking if I was going to blow Freeport out into a full campaign setting. I resisted the urge for many, many years. Part of Freeport’s appeal, after all, was that you could drop it […]
Chris Pramas The Pirate’s Guide to Freeport includes a lot of information, from history and personalities to plots and GM advice. The heart of the book though is the nine chapters that describe the city’s districts and key locations. Astute readers may have noticed that I mentioned nine chapters, when the city previously only had […]
There is a two page preview for the Pirate’s Guide to Freeport in the April issue (#86) of Game Trade Magazine. It details one of many new additions to the City of Adventure, the Chambers Asylum. See where Freeport houses the insane and the deranged and check out the format used for all the locations […]