Book Mashup: Apocalypse Freeport

Andrzej was getting tired. He swept his greatsword in a figure 8, pausing to lean slightly to let a crossbow bolt pass him by and bury itself in the shooter’s friend, coming up the other side. He hated killing but the briefing said these people, filthy doublets, poor dentistry, and all, might destroy several universes. He hated killing, but something had hollowed their souls out, and it seemed merciful to dispatch what remained.

He wasn’t fighting alone. A vicious, pointy-eared, green-skinned little man covered his blind side with some quick knife-work. He didn’t know the fellow, who’d apparently been burgling the lair, shrine, or whatever Andrzej chased the cultists back to, barreling through the ramshackle streets of Freeport (crisis point of the plane designated NG-05522).

Andrzej parried an incoming cutlass, but an adjacent burly cultist sent him staggering with a belaying pin to the face, of all things. The little green man hid behind Andrzej as the cultist with the fanciest hat stepped forward and snapped a finger, wreathing her hand in green flame.

Comforted by training, Andrzej was ready for death.

“Let me show you glories to boil your eyes,” said the woman with the fiery hand.

“Hey!” Was that Mei’s voice? “Come get me first!”

Mei was an Aethon agent seconded to their group. She could keep Earth technology working on the weirdest planes. Mei appeared to be unarmed, on the other side of the doorway, with nothing but a tiny box on legs between her and the cultists.

Andrzej looked, gasped, grabbed the little green man, and hurled them both behind a sturdy pillar. The fire-handed woman took the bait and led the charge toward Mei, paying no mind to the box and its to-her exotic lettering, which said FRONT TOWARD ENEMY.

Yes, It’s time for another book and setting mashup, coming on the heels of Lost Ilium and Vaporwave Rose (Part 1 here, Part 2 here). This time around we’re doing an epic one, combining Modern AGE’s Threefold setting and the Freeport setting (through a Fantasy AGE lens) for world-shattering adventure! And because it’s a big tapestry, it’s a big article—no split this time. Drink it all in.

Freeport Apocalypse! Freeport meets Threefold

Apocalypse Freeport Campaign Setting

Ingredients: You need the Modern AGE and Fantasy AGE core rulebooks, as well as the Threefold setting book and the Pirate’s Guide to Freeport. The Fantasy AGE version of Death in Freeport and other Freeport books will also be useful.

(Links to print or PDF as available in our online store. Titles also available in PDF at DrivethruRPG.)

Genre: Portal fantasy and cosmic horror.

The Setup

Freeport. There are many cities by that name, but the Sodality, who explore the infinite planes, tracks legends about one of them with special care. The Divine Empire’s demigod-tyrants keep secret files on it too because It’s no mere legend to them. Where the Sodality suspects, highly placed imperial Optimates know: Freeport is where the fate of the Metacosm will be decided.

The plane Freeport stands in appears to be an Otherworld, where sorcery and wonders abound, but it’s really a “hell,” or Netherworld, and had an Alastor: what the less educated call a “demon prince.” This being, the Great Serpent Yig, might have been unique among its kind: amoral, but lacking the instinct to torture the inhabitants of its realm.

This made its plane vulnerable to attacks from enemy Alastors, and even the primal energies of the Netherworlds, where reality unravels unless bulwarked by sacrificed souls. Yig sought sanctuary by pushing even deeper into the outer dark, further than even rival demons typically went. To prevent reality erosion, Yig reshaped its plane, giving it the power to seize parts of planes which possessed stronger natural laws. Freeport now exists on a patchwork plane at the furthest edge of the Metacosm.

A being imprisoned in this final darkness saw the lonely light of the plane. All this Unspeakable One needed to do was to whisper certain ceremonies in the dreams of Yig’s mortal children, the serpent people. They had become mighty sorcerers, and rulers of the Valossan Empire, claimed from a continent said to be Yig’s body. But the whispers taught the powers of the Yellow Sign, and its students founded a cult whose grand ritual destroyed Valossa, the empire, and perhaps Yig along with it (though death is always different for gods). Even so, the ritual was incomplete, because it failed to bring the Unspeakable One to the plane. But with Yig fallen, the intruder gained partial, weakened control of the plane’s ability to tear pieces from other realms.

This was enough to slowly tear away part of the Otherworld called Kalakuth, but in the process, the Unspeakable One abducted the Ghul, a Prefect of the Divine Empire and demigod of death, and the Herald, his shapeshifting consort. After determining no nearby gates survived the transition, and that he couldn’t return home, the Ghul set about conquering the plane’s largest landmass, simply called “the Continent.” The Herald could transport themselves to other planes, but no one else, and the Ghul bade them to stay, and keep the conquest a secret. Thus, the Ghul founded the Empire of Ashes as a personal dominion.

By ravaging the Continent, the Ghul unwittingly fed souls to the Unspeakable One, and improved the state of sorcery, which had fallen since the destruction of Valossa. This revived the Cult of the Yellow Sign, which set about undermining the necromancer’s empire. Eventually, the Empire of Ashes was as dead as the shambling legions that served it.

The new pirate city of Freeport profited from raids in the vulnerable, lawless Continent. It grew on A’Val, an island remnant of old Valossa. The Cult of the Yellow Sign followed wealth and the possibility of serpent people lore there—but the long-lived Herald, who survived the fall of the Empire of Ashes, followed. The Herald learned the truth: The Cult’s ultimate goal was to summon the Unspeakable One, who would then gain full control of the plane’s world-eating powers. Freeport’s plane would become a cosmic predator.

The Herald used their powers to flee to Alatum, capital of the Divine Empire, but its rulers were too consumed with politics and rivalries to listen. So, the Herald traveled to many other planes, leaving rumors and clues—nothing firm enough to mark them as a traitor to the Empire—about Freeport, the Unspeakable One, and the world that eats worlds.

And sometimes, people listened.

As rollicking life in the City of Adventure continues, factions on other worlds plan infiltrations and invasions. Ambitious Nighthost captains see another Netherworld to conquer, and a weapon that could further their mission to liberate them all. A few fringe war-furies in the Divine Empire see the key to conquering the Otherworlds, even arrogant Earth, and claiming the throne. A circle of Sodality wardens wants to preserve Freeport’s unique plane, standing up for its people, an eliminate the threat. On Earth, a highly placed member of Aethon reads secret reports, and inspects locked cryochambers containing apocalyptic living weapons.

So far, these groups have only been able to plan. Freeport’s plane has no known gates, and if there are any, it is extremely likely they pass through multiple Netherworld hells. The Herald cannot transport others, and the Ferrymen, a faction who can, doubt the tale. But it is only a matter of time until the status quo changes. These groups will either find a way, or the cult of the Yellow Sign will make further progress, and the Unspeakable one will reach out to feed.

The Campaign

There are two was to run this one. The first is as a Fantasy AGE campaign set in Freeport that undergoes a sudden turn when people from other worlds appear, eager to stop the Cult of the Yellow Sign. You can use this to shift your game from traditional fantasy adventure into plane-traveling portal fantasy, and you can even introduce elements like modern technology. The key to defeating the Unspeakable One may lie in a distant realm, whether it’s an artifact, spell, or the consciousness of Yig, flung to some distant world. Note that the Freeport setting here isn’t “canon” Freeport, since it redefines and tweaks several things, such as by saying the Ghul was a renegade Optimate from the Divine Empire.

On the flipside, you can use Modern AGE and Threefold to send a Mission or other group of plane-travelers to Freeport, to soak up its rough charms and mind-searing dangers. It’s hard to get in or out of Freeport’s plane, so there’s plenty of time to enjoy the rum-soaked ambiance while hunting followers of the Unspeakable One.

Modern AGE and Fantasy AGE are largely compatible, though if you use Toughness and Modes, they should apply to characters from both games. Focuses, talents, and specializations are largely cross-compatible, though the GM should consider carefully before allowing Fantasy AGE characters to take Modern AGE talents that mimic class abilities, such as pinpoint attack. Weapon proficiency doesn’t exist in Modern AGE either, so assume characters made with that game are proficient in weapons that inflict up to 1d6 (plus inherent weapon bonuses) per point in the abilities they are used with, so a Fighting of 2 permits proficient use of Fighting-based weapons that roll 2d6 (such as a long sword) for damage before other bonuses. A few other minor tweaks may be required, but nothing too onerous.

The Herald is intentionally designed to be an easy NPC to insert into the game, because they can go or be anyone—even a longtime NPC contact, if the GM wants. But even though they can travel the planes without a gate, they can’t take anyone with them, to preserve the plane travel rules that bind other characters, as mentioned here and in Threefold.

Finally, Freeport’s plane has the following profile in the Apocalypse Freeport campaign.

NG-05522— “Freeport’s Plane” (Provisional Name)

Incessance: +5 versus technology, +1 versus the occult. Technology developed within the plane by natives is unaffected, as seen in the emerging use of firearms.

Library Summary: Analysts estimate an 86% chance “Freeport’s Plane” exists due to the reliability and consistency of accounts. According to these accounts, the plane can absorb regions from other planes and is contested by multiple divine entities. A gate chain has yet to be defined. Technology generally does not exceed Earth’s 17th century, and local variants of known human types, with examples such as “dwarves” (and confusingly “humans,” used solely for the local jana subtype) are commonplace. Governments tend to be unstable, and magic use is common. Extreme caution is urged.

End of Year Sale and GR Gift Guide

Happy holidays from all of us at Green Ronin! I don’t think 2020 was the year any of us hoped for but on the upside, it’s almost over! Right now, we’ve got our Year End Sale going on, which offers 20% off most of our titles through January 3. Get gifts for your friends and family, or just treat yourself. If you survived 2020, you deserve it! Two important notes. First, we do offer gift certificates in our online store, so if you don’t know what to get for the gamers in your life, that’s always an option. Second, shipping is particularly slow this year, so if you want things in time for Xmas, get your orders in early. If you aren’t sure what to get, I’ve put together a gift guide that may help. Let’s get to it!

Death In Freeport for Fantasy AGEAs you may heard, 2020 was Green Ronin’s 20th anniversary. One way we celebrated that was with new editions of one of our earliest releases. I wrote Death in Freeport 20 years ago, and now it’s available in two formats: Fantasy AGE and 5th Edition. Pick your system and then set sale for Freeport, the City of Adventure! Fantasy AGE fans will also enjoy Lairs, another new book for this year that features a host of ready to use encounters. 5E fans should check out The Lost Citadel Roleplaying, where players are survivors of an undead apocalypse in the last city standing.

 

Enemies and Allies for Modern AGE

If you want a flexible RPG that can handle just about every sub-genre of action adventure, check out Modern AGE. It got its character/adversary book this year with Enemies & Allies. If you want a kickass setting, also check out Threefold. It got some adventure support with Five and Infinity, which we serialized over the course of the year. We also launched Modern AGE Missions for even more PDF adventure support. We’re certain you need 30-50 feral hogs in your Modern AGE campaign, so make sure to check that out!

 

Envoys to the Mount for Blue RoseBlue Rose, our Romantic Fantasy RPG, is also getting (and giving) a lot of love right now. If you’ve never checked it out before, there’s a new Quickstart that gives you a complete adventure with rules and pre-generated characters. For more experienced players, we’ve just put Envoys to the Mount up for pre-order. This is a complete campaign for Blue Rose that takes characters through all four tiers of play. There’s also a tie-in fiction anthology called Tales from the Mount that’s available now. You can get a bundle with both Envoys and Tales too!

 

Sacred Band 2nd editionSpeaking of fiction, our imprint Nisaba Press has some great titles for holiday reading. Blue Rose fans will definitely want to check out Sovereigns of the Blue Rose, an anthology of stories about the fourteen rulers of Aldis. We’ve also just released Sacred Band, Joe Carriker’s critically-acclaimed LGBTQ+ superhero novel. Supers will also enjoy Roadtrip to Ruin, the latest Mutants & Masterminds novel. If short stories are your jam, we’ve released three anthologies this year: For Hart and Queen for Blue Rose, Powered Up for Mutants & Masterminds, and Under a Black Flag for Freeport.

 

 

Time Traveler's Codex for Mutants & MastermindsSuperhero fans should look no further than Mutants & Masterminds. If you haven’t tried it before, jump right in with the Basic Hero’s Handbook. We’ve just release the Time Traveler’s Codex (now available in print!), which is a whole book about timeline hopping shenanigans. If you’ve been wanting adventure support, we’ve really leaned into that this year with the Astonishing Adventures PDF series. These include stand-alone adventures and the five-part series NetherWar. Danger Zones is another new series. Each entry details a new location for superheroic action. And, by popular demand, we’ve also just released a deck of Condition Cards!

 

Ships of the ExpanseBut what if you want to go to outer spaaaaccceeee? That’s where The Expanse RPG—based on the terrific novels by James S.A. Corey­—comes in. There’s a free Quickstart if you haven’t dived in yet. This year we released Abzu’s Bounty, a series of six linked adventures for the game. Salvage Op offers a one shot for an evening or two of play. We’ve also just put Ships of the Expanse up for pre-order. This is the long-awaited book full of deck plans and details about the spaceships of the setting.

 

Sword Chronicle RoleplayingLast but by no means least, we launched the Sword Chronicle RPG this year. This takes the system we designed for A Song of Ice and Fire Roleplaying and spins it off into as an independent fantasy system. This has been available as a PDF for several months but just this week we’ve made it available as a Print on Demand title on DriveThruRPG.

 

Happy holidays, everyone! See you in 2021!


Under a Black Flag: Tales of Freeport

Under a Black FlagToday is Talk Like a Pirate Day, and in our newest anthology Under the Black Flag, the blood and salt of Freeport breeds a special kind of hero, one usually kicked out of all but the crustiest taverns and immortalized in bawdy songs. Ancient cultists lurk beneath the streets, unknown horrors prowl the depths, but the real trouble is the ne’er-do-wells who walk the city’s streets and alleys.

Under a Black Flag features nine rollicking tales of swashbuckling action centered around the City of Freeport, a fantasy pirate city unlike any other.

Under a Black Flag is available for Pre-Order in our Online Store as well as on DrivethruRPG.

About Nisaba Press

Nisaba Press draws the rich detail and excitement of collaborative storytelling from the world of roleplaying to create immersive fiction for all readers to enjoy.

We believe everyone should see themselves reflected in our stories. By actively seeking out and amplifying the voices of under-represented writers: women, people of color, and LGBT+, we strive to be inclusive of all readers.

While currently focused on exploring the richly detailed worlds created by Green Ronin Publishing, Nisaba Press’s vision extends to a future filled with speculative fiction set in all manner of places, times, and genres.

While you’re here… Would you like to know more about Freeport: The City of Adventure?

Check out our recent updates to the classic Death In Freeport adventure, now available for Fantasy AGE as well as 5th Edition!Death in Freeport

20 years ago, Green Ronin made a name for itself with Death in Freeport, a d20 System adventure released at GenCon the same day as the 3E PHB. It went on to win the very first ENnie Award and the Origins Award for Best RPG Adventure. Return to those halcyon days with this 20th Anniversary Edition of Death in Freeport, now updated to the Fantasy AGE rules!

Chris Pramas—the designer of the AD&D Guide to HellWFRP 2E, and Dragon Age—created the city of Freeport for this classic adventure for low-level characters. Add urban sprawl, pirates, and a touch of cosmic horror to your campaign with the City of Adventure.

Death in Freeport has already kicked off thousands of campaigns. Be part of the legend with the 20th Anniversary Edition!

Fantasy AGE Freeport

Death In Freeport for Fantasy AGELast month, in “Return to Freeport,” we talked a bit about the classic adventure Death in Freeport, which helped to launch Green Ronin Publishing twenty years ago, and the forthcoming anniversary edition of that adventure. Not only is Death in Freeport being offered for the fifth edition of the world’s most widely-played fantasy roleplaying game, we are also offering a Fantasy AGE edition for AGE System players who would like to experience the City of Adventure for themselves!

Just like the 5e version, the Fantasy AGE edition of Death in Freeport will be full-color and available in electronic (PDF) and print-on-demand (POD) formats, with the same exciting adventure, but designed for Fantasy AGE game-play. Since both Freeport and Fantasy AGE were designed by Green Ronin’s own Chris Pramas, their aesthetics fit together like they were made for each other! That includes some fun AGE System style touches, such as:

  • Roleplaying stunts while interacting with the various low-lifes and scoundrels of the city.
  • Exploration stunts while delving into the mysterious dungeons beneath Freeport.
  • Mechanics for the hazards of some classic fantasy traps found in the adventure.
  • The unique stunts of serpent people, skeletons, and other monsters the characters may encounter.

Death in Freeport introduces the player characters to the free city and pirate haven of Freeport, and entangles them in the mystery of a scholar who has gone missing, leading them to a much deeper threat, both figuratively and literally!

The adventure also includes Fantasy AGE versions of the four pre-generated player characters who were a part of the original Death in Freeport: Rollo (gnome warrior), Malevir (half-elf mage), Alaina (human rogue), and Thorgrim (dwarf mage and healer).

From Freeport to Lairs

Fantasy AGE Game Masters looking to expand things beyond the events of Death in Freeport can find inspiration in Lairs for Fantasy AGE, many of which can easily be situated on the islands of the Serpent’s Teeth:

  • Shifted to a jungle locale,The Valley of the Titans could be on one of the islands, possibly connected to Lost Valossa or another ancient, mythic civilization.
  • The Temple of the Stone Oath could be hidden on the slopes of the volcano at the heart of A’Val or in mountainous terrain on another island.
  • Madness Under the Sea suits Freeport quite well, with Coral Scar’s Island hidden amidst the Serpent’s Teeth.
  • The Night Market can appear anywhere, even just outside the walls of Freeport itself.

Other Lairs or published Fantasy AGE adventures can also be placed in and around the city of Freeport or on the islands of the Serpent’s Teeth, mixing-and-matching to create a fantastic setting for your swashbuckling AGE adventures!

Death in Freeport for Fantasy AGE, is now available in the Green Ronin Online Store, or on DrivethruRPG

Return to Freeport

Twenty years ago, at Gen Con in August of 2000, Green Ronin Publishing released one of the very first adventures for the brand-new third edition of Dungeons & Dragons, also one of the first published under the new Open Game License. Death in Freeport was the first experience many had in playing the new edition, both that weekend and in the months and even years that followed. As part of celebrating Green Ronin’s 20th anniversary this year, we’re pleased to offer players both old and new the opportunity to return to the swashbuckling “City of Adventure” with a re-release of Death in Freeport, updated for the fifth edition of the world’s most popular fantasy roleplaying game!

Death in Freeport for 5th edition!Of course, along with editions, a number of things have changed in the past twenty years, not the least of which is a worldwide pandemic that has placed some limits on printing, publication, and distribution. That means this new edition of the adventure will be available only in electronic (PDF) and print-on-demand (Coming Soon!) formats. On the other hand, we’ve come a long way from producing black-and-white saddle-stitched booklets with line art: The new edition of Death in Freeport is in full color, with plenty of color illustrations, the style of our other 5e products like Book of the Righteous and Book of Fiends.

What about the adventure itself? Here, we largely stick to tradition and the original work of Freeport creator Chris Pramas. Death in Freeport introduces the player characters to the free city and pirate haven known as Freeport, and entangles them in the mystery of a scholar who has gone missing, leading them to a much deeper threat, both figuratively and literally!

Of course, all of the adventure’s mechanics, encounters, and characters have been updated for Fifth Edition, and that includes the four pre-generated player characters who were a part of the original Death in Freeport: Rollo (gnome fighter), Malevir (half-elf sorcerer), Alaina (human rogue), and Thorgrim (dwarf cleric). As an added bonus, we’ve created three unique backgrounds and four original sub-classes for these characters, included in an appendix in the adventure. They feature the backgrounds of Privateer, Historian, and Street Knife, and the sub-classes of:

  • Valor Domain: A cleric domain to stoke bravery, cast off fear, and serve as a beacon of courage to your allies.
  • Buccaneer: A martial archetype for sea-faring fighters who rely on striking fear into the hearts of their foes, and using that fear to make themselves all the more deadly!
  • Alley-rat: A rogue archetype that rules the streets and alleyways, turning terrain into deadly traps and even developing Lair Actions for your turf!
  • Serpentkin: A sorcerous origin drawing upon the ophidian power well known to long-time fans of Freeport, summoning spirits and forces with a serpentine bite.

So whether you are looking for a fun 1st-level adventure to introduce players to the City of Adventure (or to Fifth Edition or even tabletop gaming) or just some characters, encounters, ideas, and traits you can loot and plunder for your own 5e games, join us for our return to Freeport!

Now available in the Green Ronin Online Store

or check it out on DrivethruRPG

A Series of Tubes (Green Ronin on YouTube)

“Or we can just dive-in, do it, and see what happens.”

That was Green Ronin Community Director Troy Hewitt, one of our resident extroverts, encouraging us to pivot in the time of covid-19 toward our community, using the means at-hand, including video streaming. Troy has a great way of getting those of us who would want to study the situation for, well, ever out of our heads and into action. That next week, the first “Mutants & Masterminds Monday” live-streamed with me and M&M Developer Crystal Frasier, with Troy acting as host, moderator, and on-the-fly tech guru.

It’s now almost three months later and we have eleven (soon to be twelve) M&M Mondays under our belts. It’s still very much a “see what happens” learning process, but we’ve had guests on the stream, fielded questions from our audience, and Troy has come up with a few fun activities for us to do. We’ve even developed in-jokes (as gamers interacting are wont to do) from Crystal’s “journal of dreams” to our tendency to come up with new projects for ourselves while on the stream.

Green Ronin on Youtube!

All of which is a long introduction to announcing that, as things are progressing, some of our “M&M Mondays” episodes are available on Green Ronin Publishing’s YouTube channel. We’re putting more up as we go and the eventual plan is for us to start streaming live on YouTube and Twitch as well as on Facebook, so there will be even more places where you can see and hear from us and we can tell you everything that’s going on with Mutants & Masterminds and Green Ronin Publishing.

 

Not going to lie, for an introvert like myself, being on-camera isn’t easy, and I have been on-camera more in these past three months than I think I have been in the past three years, and then some. But at the same time, it has been wonderful getting to talk on a weekly basis with Crystal and Troy and our guests and to hear the questions and feedback from our community, many of you from week to week. It hasn’t been easy for Green Ronin (or many small businesses) with the initial loss of distribution and with many game stores still closed or doing only limited business. So every purchase of Green Ronin’s games helps, whether it is from the GR Online Store or supporting your favorite local game retailer.

We’re about two weeks from experiencing Gen Con Online for the first time (another “dive-in and see what happens” experience) and Green Ronin Publishing will be there with our games, our staff of wonderful and creative people, and with you, our community, and I’ll be there, in front of my camera, just as I plan to be next Monday. I don’t know for how many Mondays, to be honest, because things are changing fast and often these days but, I can tell you this: We’ll see what happens.

Hope you can join us sometime.

Ronin Report, July 10th, 2020

It’s been a couple of months since our last Ronin Ronin Report: new serialized adventures!Report so I thought I’d update you all on how the company is faring during the ongoing COVID crisis. In March and April things were dicey. When our warehouse shut down and we could not ship physical books anymore, that put us a bad situation and severely impacted our ability to bring in revenue. Team Ronin really pulled together though, and we were able to roll with the punches and make some contingency plans that helped us weather the roughest patch.

Thankfully, Alliance—the game distributor who warehouses our books—re-opened with new safety procedures in place in May. This meant we could begin shipping books again, both to customers of our online store and the distributors who serve game retailers. This was a big help. A couple of print jobs that had been put on pause were also able to get going again. Lairs for Fantasy AGE and the reprint of the Deluxe Gamemaster’s Guide for Mutants & Masterminds both arrived and are available now. We also ran a successful crowdfunding campaign for the Book of Fiends on Game On Tabletop.

All of this means that things are more stable now than they were a couple of months ago. Does it mean everything is back to normal? Well, no, unfortunately not. Pretty much every convention in 2020 has been cancelled at this point, game stores are still struggling, and orders did not magically go back to their pre-COVID levels. We had to make some big adjustments to our schedule and have to be much more strategic about what gets printed and in what quantities. And yes, M&M fans, we will print the Time Traveler’s Codex! We just need to find the right time for it.

The hardest decisions we had to make regarding our schedule were pushing the Fantasy AGE Core Rulebook and Fifth Season RPG into next year. 2020 just Ronin Report: new serialized adventures!isn’t the right time for big launches like that, so we reluctantly made that call. On the upside, it does give us more development time on both projects and we are putting that to good use.

Overall, we are getting by but it’s not an easy time. If you’d like to support us, pick up some Green Ronin books from your local store or our online store. We also have some exciting stuff being serialized in electronic format: Five and Infinity for Modern AGE, the NetherWar adventure series for Mutants & Masterminds, and new Blue Rose Adventures. Nisaba Press, our fiction imprint, has released two new short story collections (For Hart and Queen for Blue Rose and Powered Up for M&M), and the superhero novel Sacred Band is also up for pre-order.

And there’s more fun stuff coming up. In August we’ll be launching Sword Chronicle, a full fantasy RPG built on the rules from our Song of Ice and Fire RPG. Ships of The Expanse will bring all the sexy spaceships to your Expanse games. Danger Zones will provide lots of interesting adventure locales for Mutants & Masterminds. And we’ve got a 20th anniversary surprise to boot!

We hope you are all staying safe out there. Remember to wear a mask when you go out and maintain social distancing. We know it’s hard for gamers used to sitting around the table together, but we want to see all your faces when this is all over.

Ronin Report: new releases from Nisaba Press!

 

 

Ronin Army forums update: All Good Things…

Hello Green Ronin fans,

Today we have guest post from our stalwart forum moderator Fildrigar, on the status of the Ronin Army forums that have been down for the last week.


Ronin Army Gamer Badge

Green Ronin Gamer Badge

Greetings!

I’m Barry Wilson. You might remember me from such internet places as That One Wargaming With Miniatures Forum and Esoteric Prog Rock Fans Online.

I have a long history with, and a deep and abiding love of internet forums. Since I first discovered them in the Nineties, I have whiled away many an hour reading and posting on them. I never had the patience for IRC, far preferring the slower, more thoughtful discourse (and formatting options) forums usually provided. I’ve been moderating Green Ronin’s forums for around eight years now. 

Unfortunately, the time has come to shut down the forums. While it wasn’t an easy decision, it was necessary once we discovered a rather serious security vulnerability that made continuing to support the forum software an untenable position. We have reached the tipping point where the security risks involved with maintaining the forums outweigh the benefits. We tried to find a solution that would allow us to maintain the existing forums in read-only mode, but just running the forum software on our servers would pose too great a security risk. 

Forums have in the past provided a place for people to discuss our games. Increasingly, those discussions have moved to places like Facebook, Reddit, and Discord (and many, many others.) Places like these are allowing us to reach more fans than our small forums did. Searching Facebook for the names of our games will direct you to groups available there. There is also a very robust and friendly Discord community called the Green Ronin AGE Appropriate Discord. You’ll find some of your favorite Green Ronin staff regularly hanging out there to talk about the latest Green Ronin happenings.  

In closing, remember that we love you, keep on gaming, and we’ll see you on the internet.

The Year 2000: Green Ronin Begins!

Last time I wrote about the pre-history of Green Ronin, basically covering my start in the industry and how I navigated the 90s. When I left off the story, I was working at Wizards of the Coast. The first 18 months or so I was at WotC, I was working in what was still called the TSR Product Group (this later changed to Roleplaying R&D), writing various books for D&D and one for Alternity. During that period, WotC decided to spin up a miniatures division. They were looking to compete with Games Workshop, publishing both games and miniatures to support them. D&D miniatures, which had a long history back into the 70s, were also an important part of the plan. If you follow me on social media (I’m @Pramas on Twitter) you know I’m a huge miniatures fan, so it’s no surprise that I determined to join this effort. It took some doing, but I eventually landed a spot on the miniatures team and spent the rest of my time at Wizards working on the game that was eventually released as Dungeons & Dragons: Chainmail.

Chainmail is a huge story in and other itself, but I’ll leave that for another time and place. What’s important for our tale is that after some months working on the miniatures team, I found I missed doing roleplaying work. This brought my punk DIY instincts to the fore again, and I thought, “Well, why not start my own side company and keep a finger in the RPG pie?” In February of 2000, I decided to take this from idle thought to actual thing. I set up the company, got a bank account, and began to make plans. The first thing I wanted to publish was Ork! The Roleplaying. This was a lighthearted beer & pretzels RPG (now in it’s second edition!). It was based on some fun campaigns my friend Todd Miller had run back in NYC. I had Todd write up “The World of Orkness” while I designed the rules system. I slated it for a July release at the Origins game convention.

Meanwhile, back at Wizards, the Open Game License and d20 System Trademark License were first being proposed. The idea was to provide other companies a way to publish D&D compatible material. The fact that it was a free license created a lot of skepticism within WotC. I remember sitting in a big meeting with folks from R&D and thinking about the possibilities this could offer though. One point made was that WotC had difficulty making money off adventures, and this was something smaller companies might take up more profitable. Another point was that WotC was a big company and turning the ship to react to trends was a slow process. I thought, “Well, my company is small and agile! I should give this a shot.”

When the OGL and d20 STL were announced publicly, there was also a lot of skepticism from established RPG companies. Some saw it way to kill competition to D&D. Green Ronin, of course, had no established game lines to worry about, as Ork hadn’t even been published yet. I knew that the Dungeons & Dragons Third Edition Player’s Handbook would launch at Gen Con 2000 (along with some D&D minis my group was doing), so I decided to release a 32-page adventure that same day.

Working at Wizards by day did grant me some advantages. As a part of R&D, I had been involved in the playtesting and debates of Third Edition so I had a good grasp of the new system. I also knew WotC was taking a “back to the dungeon” approach for adventures. I decided, therefore, to offer something different: a city adventure. This would have the added bonus of creating a setting that could be expanded upon later. Now I didn’t want to do Generic Fantasy City #57, so I pulled some other influences into it. So what do you get when you mix D&D with pirates and Lovecraftian horror? Freeport: The City of Adventure!

That spring I wrote the adventure Death in Freeport. I wanted a cracking cover for it, and I thought it’d be great if I could get something by Brom, as he’d done the cover art for my AD&D book Guide to Hell. This was all done on a shoestring so I could hardly afford a new Brom cover, but I talked to him about it and we worked out something else. He had done a bunch of art for a collectible card game a few years before and I was able to license a piece from that for only $400. Later, I made a flier I taped up around Gen Con promoting this new adventure “from the writer-artist team that brought you the AD&D Guide to Hell.”

Need An Adventure for that New Edition?

I worked my contacts for the rest of the production of Death in Freeport. Nicole Lindroos, who had done the graphic design on the original edition of Vampire: The Masquerade, did the interior layout. Hal Mangold, who I had met when he was working on Deadlands at Pinnacle, did the cover design. The three of us would become partners in the company just a couple of years later. For interior art I tapped Toren Atkinson and Chris Keefe, who I had worked with at my first company. WotC friends Jennifer Clarke Wilkes and Todd Gamble did editing and cartography respectively. The whole thing came together very quickly because we had a hard deadline. We got the files to a Chicago printer in time to have it done for Gen Con. I took a huge gamble and printed 10,000 copies (pro-tip to small publishers: don’t do this in 99% of circumstances!). The printer actually drove copies up to Milwaukee for us and dropped them my hotel so we’d have them in time.

In July we released Ork as planned at Origins. It was modestly successful, pretty much what you’d expect from a new small publisher and their debut game. A month later we released Death in Freeport and that was something else entirely. It was an instant hit. D&D Third Edition was, of course, the big news of that GenCon and there were only two adventures you could get to go with it there: Death in Freeport and Three Days to Kill by Atlas Games. Just walking around the convention and nearby hotels, I ran across groups (sometimes just sitting on the floor) playing Death in Freeport with their new Player’s Handbooks. When distributor orders came in, it just confirmed what I’d already seen at Gen Con: the gamble had paid off!

By the fall of 2000, it was clear that Green Ronin had the potential to become more than a side project. More on that next time!

Green Ronin 20 For 20 Sale

Green Ronin 20 For 20 Sale

20 For 20 Sale

2020 is Green Ronin’s 20th anniversary, and to celebrate we’re having a site wide sale of all our games and accessories. Everything in the Green Ronin Online Store is for sale for 20% off through April 20, 2020, except for active pre-orders like Lairs for Fantasy AGE and Enemies & Allies for Modern AGE. We really appreciate all the support you’ve given us over the years, so please enjoy some great games at a great price!