A Grave Adventure Indeed

 

Fantasy AGE Dungeon: Menace of the Grave Warrens

Available Now!

While the new edition of Fantasy AGE has some great initial adventure support with “Set Sail for Breakwater Bay!” in the core rulebook, “The Breakwater Curse” in the Game Master’s Toolkit, and “Terror of the Ghost Ship” in the Fantasy AGE Quickstart, with more on the way, it doesn’t have a lot of “dungeon” style adventures as yet, something we look to remedy with the release of “Menace of the Grave Warrens”!

The adventure takes the heroes into an old goblin grave warren that has been invaded by a malevolent force, offering plenty of delving and navigating through dark tunnels and spaces. It is intended for 5th level characters, slightly higher-level than our starter adventures, for groups who have been playing Fantasy AGE for a while now or prefer to start at a higher level. It can follow up for groups who have played through the initial available adventures, especially if you choose to set it on Kassa, the island where Breakwater Bay is found.

The Kassa Warren

The goblin warren described in the adventure is quite self-contained: The whole adventure takes place within it, so you can place it pretty much anywhere you’d like in your setting. All that’s really required is a settlement nearby. The adventure assumes it’s a mostly-goblin settlement, but that doesn’t have to be the case. Perhaps the goblin warren is old and the settlement is new, built after the goblins who once lived in the area were gone, for example.

If placing “Menace of the Grave Warren” on Kassa Isle in the Stranger Shores setting, the warren could be near Tall Pines or Weston on the western side of the island, particularly if you decide there’s a substantial goblin community there. It could also be near the abandoned settlement of Sundown, perhaps connected in some fashion with why Sundown became abandoned. You can even set the warren not far from Breakwater itself, either in the North Woods or southwards towards Mount Kassa. It may be a venerated burial site for the goblin community of the town, now threatened. This lets you tie-in goblin NPCs from the setting like Thistle and Gont (from “The Breakwater Curse”) if you want.

You can also add a small goblin settlement on Kassa to be near the grave warren. There’s plenty of room along the Western Hills as well as Nordmarsh, the North Woods, or along Long Lake. Adventurers might be traveling through the area on some other business when news about the trouble in the warren reaches them, or they might go there specifically to investigate, especially if they’ve made a name for themselves on Kassa for dealing with supernatural trouble.

Wherever you choose to place the “Menace of the Grave Warrens” we hope it will be an opportunity for your Fantasy AGE heroes to delve deep into an ol’ fashioned dungeon adventure!


Menace of the Grave Warrens is available now in the Green Ronin Online Store, and on DriveThruRPG!

Live a Life of Glitz and Glamor with Trades of the Expanse: Entertainer

Trades of the Expanse: Entertainer!

Available Now!

<transmission from Green Ronin Publishing incoming>

 

Coming to you live from the Delos Resort and Spa on the moon of Titan we bring you the latest and the greatest of The Expanse RPG— from veteran Expanse RPG writer, Pete Woodworth we present, Trades of the Expanse: Entertainer! <delay times and surcharges may vary> This new supplement opens new doors of opportunity for the talented and adventurous. Bring your talent for singing, dancing, acting to the Belt and beyond. Maybe one day you’ll find yourself performing at a luxury resort on Titan! Only the bold and the brilliant may apply.

 

<Delos Resort and Spa accepts no responsibility for accidents, mishaps, or death by piracy, suffocation, starvation, dismemberment, or any space travel-based disasters. For further information, contact our home offices on Luna. Offer valid only in the Sol system. Offer void more than 10 AU from Sol.>

 

Trades of the Expanse: Entertainer explores the lives, trials, and tribulations of entertainers of all kinds in The Expanse RPG universe. This supplement presents an entirely new type of character and is packed full of information for players who want to play an entertainer. Or even an entire group of entertainers, traveling the system and the stars seeking fame and fortune. You’ll find new rules, gear, ships, and contacts for GMs and players who want to bring the realm of entertainment into their campaigns.

Trades of the Expanse: Entertainer follows much the same format as previous Trades books. We begin with a deep dive into some of the possibilities for entertainer characters from film, music, games, novels, and more. There’s also a fun section describing the various types of music in The Expanse, from Blisst to Daggri-Punk to Red Country. We also explore who is likely to hire an entertainer and some of the threats that entertainers must deal with, from overexposure to obsessed fans.

The Tools of the Trade section brings cutting-edge new augmentations that allow you to transform your entire body into an orchestra and mini drones that can be augment-controlled for live streaming. You’ll also find some of the most opulent and exclusive ships in the Sol System or the 1300 worldcs. There are even new ship qualities to let you transform your ship into a personal party cruiser.

Doing the Work gets to the meat of things for players with a new Entertainer Specialization and Talent. There are also new ideas for Stunts and Churn results focused on the entertainment biz. Finally, we wrap things up with Have Your People Call My People, which features several entertainment-based organizations and companies’ characters might work for and famous personalities they might encounter. If you’ve ever wanted to form a band and head out to the stars, this is the book for you!

That’s all for today, folks! Stay tuned to this channel for upcoming details on the next book in the Trades series—Trades of the Expanse: Smuggler.

 

<All content copywritten and trademarked by Pope Industries>

<transmission ends.>

Available now in the Green Ronin Online Store, and on DriveThruRPG!

Starting the Engine! Introducing the Official AGE System Magazine

 

Engine: The AGE Roleplaying Game Magazine

Available Now!

Right now, fans of the Adventure Game Engine tend to be scattered amongst its various games. After premiering the system with the Dragon Age roleplaying game, we evolved it into Fantasy AGE, Blue Rose, Modern AGE, The Expanse, Cthulhu Awakens, and the upcoming Fifth Season (preorders available!) roleplaying game. Historically fans have either stuck to single games or done some hacking with Modern AGE and Fantasy AGE.

Well, we want to change that a bit, and help build a pan-AGE community. One of the initiatives for this? Engine magazine, a source for articles about AGE games, with new rules, ideas, and commentary for all AGE System gamers. Issue #1 drops now!

In our premiere issue:

  • Apprehension: Rules for fear and dread for Blue Rose and Fantasy AGE, with notes for other games.
  • Enemies & Allies—The Nyx: A marine monster for Fantasy AGE or any other AGE game.
  • Frolic in the Vale: A boisterous faerie folk encounter for Fantasy AGE.
  • Masons & Mystics: The Architecture Arcana for Fantasy AGE and Modern AGE.
  • Taking the Scepter: Talents for rulers in Fantasy AGE.
  • The Thistle Cup: A fully detailed Aldis tavern for Blue Rose.

Use them as-is or use AGE’s hackable rules to fit them into your story, campaign, or world. We give you the fuel, but you start the Engine!

Pick up Engine #1 on our website, or at DrivethruRPG:

Face Fear and Fight Fascists with the Cthulhu Awakens Quickstart

Cthulhu Awakens Quickstart

The FREE Cthulhu Awakens Quickstart is Available Now!

 

Hagley, England, 1940: an idyllic village under the shadow of the Second World War. As its inhabitants watch the sky for the terrors of the Blitz, they have no idea other horrors lie beneath their feet. Long bound by forgotten rituals, an entity creeps closer to freedom as the Old Ways die, but it will be an attempted revival of those traditions, combined with an unnatural disaster, that unleashes the ancient God Beneath the Tree on the world.

Written by Stoker Award nominated author and internationally recognized folk horror expert Sian Ingham, The God Beneath the Tree is a quickstart: everything you need, from streamlined rules to starting characters, to play its included Cthulhu Awakens scenario. By playing, you’ll not only confront the ancient creature beneath Hagley’s trees but teach yourself Cthulhu Awakens, the roleplaying game of confronting Mythos horror across a Weird Century of strange histories and cult conspiracies. All you need is ordinary six-sided dice, something to write and record your character and their adventures, and up to five friends joining a Game Master.

The Cthulhu Awakens Quickstart is available in PDF and coming soon as a full-featured Roll20 virtual tabletop product.

The full version of Cthulhu Awakens and the GM Kit is now available in print, PDF and on Roll20, and hardcovers are on the way to retail game stores near you!

And speaking of Roll20, we have a brand new NPC Token Pack available for you today as well. Check it out!

Cthulhu Awakens NPC Token Pack for Roll20

Dare the Lair of the Horned Giant, and Enter the First Fantasy AGE Dungeon

Lair of the Horned Giant for Fantasy AGE 2nd edition!

Available Now!

 

As the new Fantasy AGE developer, I’m pleased to share something from the roots of the AGE system, updated for the 2nd edition of Fantasy AGE: a new adventure called Lair of the Horned Giant!

Long ago, a hero confronted a fierce challenge on the sacred fields of Kreyatos, and what transpired became the origin of a thousand legends—of sacred bulls slain, of a curse that fused victims with beasts, and of the Horned Giant and its cult. Now your heroes have come to investigate the legends at the fields themselves, where the cattle of the gods once roamed, and where the servants—or jailers—of a fallen hero, now given horns and an urge for bestial violence, dwell. But is there more to the Horned Giant? Beyond the rumored bull-man, what of the rumors of konotaurs and other beast-people?

Lair of the Horned Giant is an adventure our friend and very cool game designer Will Hindmarch originally created to support fans of the Dragon AGE roleplaying game who wanted to use it to adventure in other settings, but it was never published. I discovered it in our files, loved it, and updated it for Fantasy AGE’s second edition. It features an open-ended presentation like Fantasy AGE Lairs, a book for First Edition Fantasy AGE I really like, but it has a mythic resonance I think would go especially well with Fantasy AGE Trojan War, though it’s designed to slip into the classic fantasy worlds core Fantasy AGE supports.

(As I talk editions, remember that Fantasy AGE editions, and AGE games in general, are easy to convert between.)

This challenging adventure with shades of Greco-Roman and Middle Eastern mythology is best suited to characters of levels 8-10. It includes new creatures and magical treasures for Fantasy AGE suitable for a wide variety of campaigns. The mythology of the Horned Giant is even designed to be easily adapted for your own games, too.

This also inaugurates our series of new adventures called Fantasy AGE Dungeons, though some of these might not be “dungeons” in the usual sense. We’re currently working on another, Menace of the Grave Warrens, and I can’t wait to announce that too. Use them for one shots, side quests—whatever works for your table. Until then, challenge the cursed cult and dare the Bull of Heaven!

The Fantasy AGE Quickstart Arrives!

Fantasy AGE 2nd Edition Quickstart

A neglected ship sales the moonlit seas with no living crew to guide her. Can the heroes unravel the mystery? And more importantly, can they live to tell the tale?

New to AGE games? Looking for more starting adventures for your Fantasy AGE game? That’s the teaser for “Terror of the Ghost Ship,” the adventure included in the new Fantasy AGE Quickstart up above. It’s available today! Get it in PDF at the Green Ronin Online Store and DrivethruRPG —click through to wherever you want it from.

The Fantasy AGE Quickstart also contains streamlined rules and pregenerated characters for Fantasy AGE, the Adventure Game Engine (AGE) game of swords & sorcery adventure. The current, second edition of Fantasy AGE is an evolution of the rules found in Modern AGE, The Expanse Roleplaying Game, Blue Rose: The AGE Roleplaying Game of Romantic Fantasy, and others. The pregenerated characters, rules, and included adventure provide everything you need to run it except at least three six-sided dice, writing materials, and your friends.

AGE is designed to be intuitive and straightforward, while leaning into the swashbuckling side of adventure roleplaying with amazing stunts, cinematic combat, and a loose, four-class system that lets you shape a heroic archetype into a true individual.

After the adventure, move on to the full rules of the Fantasy AGE Core Rulebook. The Stranger Shores await—and that’s for starters. Adventures, new settings, and more are on the horizon, and we can’t wait to share them with you.

Tune in today (Thursday, 21 March 2024) at 2p Pacific, 5p Eastern for ThursdAGE, when Malcolm Sheppard and Ian Lemke join your host, Disembodied Troy Hewitt. We will not only take a look at the new quickstart, we’ll be talking about the future of the Adventure Game Engine!

Revelations of the Bacchae, the GM’s Kit, and DREADCRAWLS: New(ish) Releases for Cthulhu Awakens!

Cthulhu Awakens, the AGE RPG of confronting Mythos horror across the Weird Century, entered electronic release last October—but since then, we’ve released more for the game, with ambitious plans for 2024! Here we go:

Revelations of the Bacchae for Cthulhu Awakens

Revelations of the Bacchae (PDF, Roll20)

Revelations of the Bacchae presents expanded notes on the Cthulhu Awakens actual play session of the same name, run by Ian Lemke during the Cthulhu Awakens Kickstarter campaign. Note that this is not a full scenario—well, not completely. Instead, the basic notes used to run the game have been cleaned up a bit and presented for your perusal or use, as you see fit. This development process means it may vary from the adventure as presented, as elements of improvisation are “set into stone.”

Revelations of the Bacchae is set in the modern day, but with adjustments can be situated earlier. The latest time-dependent element is from 1996, but the exact date isn’t important.

PDF GM's Kit for Cthulhu Awakens

 

Cthulhu Awakens Game Master’s Kit (PDF)

The Cthulhu Awakens Game Master’s Kit is a collection of resources that helps you smoothly deliver terror and adventure to your players. It provides a PDF with 3 Game Master’s screen panels that displays stunts and other essential information. The quick reference card PDF provides further assistance with commonly used rules, and the combat tracker helps you organize the action.

The true secrets of the Game Master’s Kit are revealed in Unexpurgated Texts, a PDF booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains.

Dreadcrawls PDF 'zine for Cthulhu Awakens

DREADCRAWLS #0: Strange Places (PDF)

Mountains of madness, cave complexes inhabited since before history, and secret temples under moldering ruins are all part of the Mythos horror genre. With DREADCRAWLS #0: Strange Places, you can generate these bizarre, haunted locations with a few dice rolls and simple decisions. From underground complexes to hyper-dimensional locales folded into non-Euclidean shapes, create haunted lairs for the Mythos with a tried-and-true old school, table-based method.

DREADCRAWLS is the official zine for Cthulhu Awakens, the AGE roleplaying game of Mythos horror, across the Weird Century.

More Horror?

Some of these have been mentioned before, specifically for the Roll20 edition, as Jonesy talks about here. Read about Cthulhu Awakens’ full-featured Roll20 version.

Furthermore, we have four more supplements in various stages of development, so rest assured, there’s support here, and support coming. We’ll tell you when!

Valiant Adventures: Final Week, New Social Goals

We are into the final week of the Valiant Adventures RPG crowdfunder, so it’s time to superpower this Kickstarter. To that end, we have created a new set of social goals for the campaign. These are keyed off social media shares and the total number of backers. You help us spread the word and your pledge gets better. Win, win! Here are the new goals:

Social Goals

If we hit 450 Reward Tier Backers*, dust jackets for both the Valiant Adventures Hero’s Handbook and Worlds of Valiant will unlock at $50,000. You will get to vote on the design of each dust jacket, choosing one of three designs for each book.

If we hit 550 Reward Tier Backers, all backers will get a free month of access to the new Atomic Think Tank on Mighty Networks, which we are getting ready to launch. We’re building the Atomic Think Tank to be THE place to connect with the Green Ronin Publishing community, the team, and exclusive insider events and activities for your favorite Green Ronin Publishing titles! When this goal is unlocked, it means that every backer gets a VIP early-access subscription for one month, FREE! No credit card, no mess, just an all-access pass to secret playtests, Dev chats, exclusive member-only campaign tools and supplements, plus you get to hang out with heroes like you—a table of friends awaits, all we’re missing is you!

If we hit 650 Reward Tier Backers, all backers will get free three months access to the Atomic Think Tank.

If you heroes help us with 200 Social Media Shares, the free 32-page adventure stretch goal will unlock at $60,000. Here are the links to share.

To the Kickstarter page: http://greenron.in/KickstartValiantAdventures

To the campaign video on YouTube: http://greenron.in/ValiantAdventures

Remember that in addition to the books themselves, we’re also offering great add-ons like Hero Point Tokens from Campaign Coins, a Valiant Adventures playmat, Condition Cards, Player and GM Journals, and more. In previous crowdfunders we’ve run, we might have done some of these as stretch goals, but we wanted all the coolness available from day 1 of the Kickstarter.

Valiant Adventures Kickstarter Add-ons!

Thanks so much for your support. Let’s unlock some social goals!

Trades of the Expanse Community Survey!

Trades of the Expanse is a PDF series that details the occupations and professions players can explore in The Expanse RPG. Each PDF includes info on creating characters who practice a specific trade, game systems for handling their jobs, new rules content such as new ships, specializations, and equipment, and adventure hooks and ideas for the GM to craft tie-in stories. So far, we’ve published Journalist, Scout, Planetary Explorer, and Bounty Hunter, with four more trades on the list – and you get to tell us which one you would like to see written next!

In addition, we’re taking suggestions for a Trade we should add to the mix, which you can share in the survey, and by sharing your thoughts in our social media discussions! You can add your thoughts by filling out the following survey!