Valiant Worlds for Mutants & Masterminds

 Valiant Adventures Roleplaying, Worlds of Valiant

When the DC Adventures RPG premiered with what would be the Third Edition of the Mutants & Masterminds game system, it was the only version of that edition available. The stand-alone Third Edition Hero’s Handbook wouldn’t come along until the following year. But with the Valiant Adventures RPG, using a modified version of the M&M system funding on Kickstarter now, long-time players of the Third Edition may ask themselves “Can I just use Worlds of Valiant as an M&M setting sourcebook? Do I really need the new rulebook, if all I want is the Valiant setting and characters?”

The simple answer is: You don’t need the Valiant Adventures Hero’s Handbook to get use out of the Worlds of Valiant as a setting sourcebook for your Third Edition M&M rulebook(s). Worlds will contain the bulk of the information on Valiant characters and their different corners of the universe. While Valiant does make some minor adjustments to the Third Edition rules to better suit the setting, the material in Worlds will still be quite usable. The notable areas of “translation” are:

Skills: Valiant breaks a few M&M skills into smaller sub-skills; Technology into Computers, Electronics, and Mechanics, for example, or Vehicles into Driving and Piloting. Still, the names of the skills are quite self-explanatory, and you can use them as-given in the Valiant write-ups, or translate them back to their M&M equivalents on-the-fly quite easily.

Advantages: The largest number of new character traits in Valiant Adventures are advantages, many of them based on the rules options introduced there. If a Valiant character write-up has an advantage not in the Third Edition Mutants & Masterminds Hero’s Handbook, you can just ignore it, but getting and using those advantages (in Valiant or in your regular M&M game) is one good reason to pick up the Valiant Hero’s Handbook.

Powers: A few powers—notably Healing and Regeneration—are a bit different in Valiant, to go with the adjustments to Damage and Damage Resistance to suit the Valiant Universe setting. That said, their Ranks remain essentially the same, and you can easily convert them to their M&M equivalents, if you want. We’re also looking at presenting powers in Valiant write-ups a bit differently, with more prose explanations of what a character’s powers are along with the game-system notation of their Effects. This is more a change in presentation than mechanics, however, so it doesn’t really affect the write-ups’ usability—if anything, we hope it increases it!

The other things about character stats: Abilities, Ranks, Defenses, and so forth are all the same in Valiant as in M&M Third Edition, as you can easily see by taking a look at the characters in the Valiant Adventures Quickstart. We’ll also be showing off some sample Valiant heroes soon so you can get a sense for what the Worlds book will offer and how useful it will be to you. Take a look and … Stay Valiant!

Valiant Adventures RPG: Playmat Breakdown

The Valiant Adventures Playmat!

Hello heroes! Of the new products coming for the Valiant Adventures Roleplaying Game, I am most excited for the playmat! I conceived of this neoprene mat almost as a player-facing Gamemaster’s screen. I wanted a central location for players to find all of the reference material they needed at a glance. Things like what Hero Points and Extra Effort can be used for, a space for the new Condition Cards, somewhere to keep track of Hero Point tokens, the new Damage track, and a space to roll dice. As I’ve mentioned a couple of times now, one of my guiding design philosophies for this game was to make it accessible to new players.

I also wanted to take an opportunity to encourage mindfulness in gameplay. There are 4 Condition Card slots and 5 Hero Point slots on the mat, something I chose rather deliberately. I wanted GM’s to see those 5 Hero Point spots and think about filling them throughout the course of a game session. Hero Points are meant to be awarded often in this game. They play a substantial role in allowing PCs to contribute to the group storytelling at the heart of tabletop RPGs and enable PCs to pull off legendary shenanigans that will be the talk of your group for years to come. Gamemasters, please give out more during your games, I promise they will make things more fun for your players and for you.

I also wanted players to see the four Condition Card slots near the list of actions to encourage them to experiment in combat. Exchanging bruises until someone is unconscious is a perfectly great way to approach combat, but there are so many other options in Valiant Adventures Roleplaying Game for standard actions and attacks. You can try to overwhelm an opponent to force them to do something you want them to, trip them to make it easier for people to attack them up close, inflict the Impaired Condition through an Affliction to make all of their rolls worse, the possibilities are endless!

There was a little bit of pushback about the mat. It’s not a traditional tabletop RPG product and conceptually it was hard to visualize. However, once people saw the final design it became a “I didn’t know I wanted that, but I definitely do now,” moment. I hope that is something many of you experienced as well and I can’t wait to see these mats in my home and con games!

Condition Cards Breakdown!

Condition Cards for Valiant Adventures Roleplaying

Hello Heroes! Now that we’re fully into the Kickstarter I wanted to write up some updates about all of the fun add-ons we’re including in this campaign. Mutants & Masterminds is a game that has a lot of moving parts and one of the things I really wanted to add to the game for Valiant Adventures Roleplaying Game was a collection of physical items that help with keeping track of everything. I started with a deck of Condition Cards because we already had one of those for M&M, but I knew it was going to need to be updated to reflect the changes we’ve made to some of the Conditions. These are meant to streamline the process of debuffing heroes and villains alike without having to go to the rulebook every time you need to remember the penalties of Compelled or Defenseless.

I did divide the conditions into two categories: Common and Uncommon to reflect Conditions that come up a lot in a given combat and some that are a little more character specific. Here is the breakdown for the two lists:

Common Conditions

  • Fatigued
  • Exhausted
  • Dazed
  • Stunned
  • Surprised
  • Incapacitated
  • Dying
  • Wounded

Uncommon Conditions

  • Prone
  • Compelled
  • Restrained
  • Transformed
  • Hindered
  • Blind
  • Deaf
  • Disabled
  • Impaired
  • Immobile
  • Defenseless
  • Paralyzed
  • Asleep
  • Bound
  • Entranced
  • Debilitated
  • Vulnerable
  • Controlled
  • Weakened

We’ve come up with two versions of this deck, one for Gamemasters and one for players. The cards are sorted into two tiers: Common and Uncommon Conditions. Common Conditions have five copies of each card. Uncommon have two. Injuries and Bruises have their own category because theoretically heroes are going to be suffering a lot more of these with the new lethal and nonlethal Damage tracks.

We’ve included 15 Injuries and 15 Bruises, 40 Common Condition Cards, and 38 Uncommon Condition Cards in the GM Deck leading to a total of 108 cards in that deck. The player deck has 32 cards: 5 Injuries and Bruises and 1 of each other card.

These decks are going to make gameplay even faster for new and experienced players and I can’t wait to see them at game tables!

In our next update, we’ll take a closer look at the brand new Playmat.

And as always, Stay Valiant!

Green Ronin Releases the free Valiant Adventures RPG Quickstart Ahead of January 23rd Kickstarter Kick-Off!

Valiant Adventures RPG Quickstart available now for FREE!

Available Now!

Are you ready to embark on an epic super-powered adventure in the Valiant Comics universe? Green Ronin has just released the Valiant Adventures RPG Quickstart (PDF), a gateway to the action-packed world powered by the Mutants & Masterminds game system! Designed by Alexander Thomas and Steve Kenson, this 39-page, full-color PDF provides everything you and your fellow heroes need to dive into an exciting adventure. Whether you’re an experienced gamer or new to tabletop roleplaying, this Quickstart is your ticket to creating epic stories within the iconic Valiant Universe.

Adventure Begins Here

Within the pages of the Valiant Adventures Quickstart, you’ll find information and tools to kickstart (heh) your superheroic escapades

Welcome to the Valiant Universe: 

Dive headfirst into the rich lore of the Valiant Universe. Explore the history, factions, and iconic characters that make this universe so compelling. Whether you’re a longtime Valiant fan or a newcomer, there’s something here to captivate your imagination.

A Step-by-Step Guide to Roleplaying: 

New to roleplaying games? Fear not! The Quickstart provides a comprehensive step-by-step guide that walks you through the basics. From resolving actions to crafting narratives, you’ll be up to speed in no time.

Introduction to the Game System: 

The Valiant Adventures Quickstart introduces new facets to the Mutants & Masterminds game system, like the new damage rules outline by line developer Alex Thomas in his recent Ronin Round Table blog: “Ouch that Hurts!”

Starter Adventure:

Ready to jump into action? The Quickstart includes a starter adventure titled “RE:GENERATION.” A group of young psiots uncover shocking truths about themselves and the world they thought they knew. The Quickstart was designed to be the perfect introduction to the Valiant Universe for you and your team of heroes!

Pre-Generated Characters: 

The Quickstart provides six pre-generated heroes, ready for you to customize and play. Dive right into the action without the hassle of character creation.

Stay Valiant!

More than just a rulebook; the Valiant Adventures Quickstart is a gateway to limitless adventures. Whether you’re a player or a Gamemaster, it offers an ideal starting point. If you’re new to the system, the Quickstart provides a gentle learning curve and immerses you in a captivating world!

Ready to embark on your heroic journey? Download the Valiant Adventures RPG Quickstart for free from the Green Ronin Online Store and our friends at DrivethruRPG.

Get Notified!

While the kick off shifted ahead one week, you can be sure you don’t miss a thing by signing up to be notified when the the Valiant Adventures Roleplaying Game Kickstarter. With one click, you’ll be among the first to know when the Kickstarter campaign goes live on January 23rd!

Don’t miss out on the chance to explore even more super-powered adventures in the Valiant Universe, head on over to the campaign and hit that notification button!  

There you have it! The free Valiant Adventures RPG Quickstart (PDF) is your passport to a new world of heroism, villains, and unforgettable adventures. Great for those donning a cape for the first time, and the seasoned hero alike. 

Assemble your team, choose your powers, and warm up your d20 arm – it’s time to embark on an epic journey into the Valiant Universe. Adventure awaits – Stay Valiant!

Uncover the Secrets of the Galaxy with Trades of the Expanse: Journalist

Trades of the Expanse: Journalist Available now!<transmission from Green Ronin Publishing incoming.>
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Today I’m here to tell you about the latest for The Expanse RPG—Trades of the Expanse: Journalist. The 1300 worlds are filled with stories, and it’s the journalist’s job to seek them out, uncover the truth, and share them with the galaxy. This exciting supplement explores the life of journalists in The Expanse. It offers helpful information for players who want to make journalists, groups who want to play a team of journalists, and plenty of source material and new rules, gear, and ships for any GM who wants to expand their campaign.

 

The life of a journalist can be hazardous. Journalists pride themselves on keeping humanity honest by speaking truth to power and exposing dirty secrets. With humanity spread across the galaxy, the sharing of information has become even more important. Journalists help to share the human experience of people from vastly different circumstances and backgrounds. They expose the dirty secrets of the rich and powerful, share the plight of the Belters with the Inners, and shine a light on the truth. Journalists tend to make a lot of enemies. Most folks don’t like having their secrets exposed and sometimes seek revenge or just to stop information from being released.

 

Trades of the Expanse: Journalist follows the same format as the other Trades books. It opens with an in-depth look at the role of journalists in The Expanse universe and explores different kinds of journalism. There’s also a fun section on media lingo and a listing of many of the media outlets journalist characters are likely to interact with. Then, there’s the Finding Work section that provides some charts and tables for GMs to use to determine the types of journalist jobs that are available.

 

The Tools of the Trade section details a trove of new gear for journalists: electronic press IDs, recording drones, and burn keys for quickly deleting data, and even a new augmentation. Following the tools is everyone’s favorite section—Ships! There are new Ship Qualities and a ship designed for the journalist on the move, the Cronkite-class Media Ship.

 

Under Doing the Work there are new rules for journalists and campaigns involving journalists. There’s a Journalist specialization with a new talent that helps with getting access and getting the story out. There are new stunts including Hardball (for getting to the truth when conducting an interview), Fourth Estate (for earning the trust of different organizations), and Press Pass (for getting access). There are even new Churn complications for adventures for journalist-oriented adventures and campaigns.

 

To wrap things up, you’ll find a rogues’ gallery of ready-made sources that GMs can use to build a story around or if they need a quick NPC in a pinch. Finally, there we present an optional system for journalists (although it could easily be adapted to other types of adventures and characters). The No Further Questions! optional system allows a player to add to the Churn tracker in exchange for special journalistic actions such as getting answers to questions, capturing important video, finding a new source, or gaining an important clue.

 

That about wraps it up. The Trades of the Expanse series continues. Next up is Trades of the Expanse: Entertainer. Keep your comms open!

 

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Trades of the Expanse: Journalist is available now in the Green Ronin Online Store, and on DrivethruRPG!

Whatever Happened to the Next-Gen?

Whatever Happened to the Next-Gen?

Available now!

Hello heroes! I’m so excited to unveil our first Mutants & Masterminds release of 2024, an Astonishing Adventure titled Whatever Happened to the Next-Gen. We wanted to start off the new year with something that speaks to Earth-Prime’s extensive history and to finally answer a couple of questions about what the 2e Next-Gen have been up to as time has moved on. This adventure catches up with a ton of fan favorites: Sonic, Nereid, and the Alterniteens, and gives players a chance to bridge the gap between their Claremont Academy PCs and the alumni.

It also features the nefarious machinations of Dr. Sin, the villainous organization he has built, and the intense rivalry between him and Duncan Summers. I love how many classic elements of Earth-Prime’s history collide in this story. There is a classic hero versus ninja in a tea shop fight that feels like it’s pulled right out of the vigilante handbook—more on that soon. The Amalgam even gets to make an appearance, which never happens! It is a PL 8 adventure, intended for characters who attend the Claremont Academy, but can certainly be adapted to other street-level or teen heroes easily enough.

One of the things I’m most excited about however, is that this is the debut publication for a new writer to Mutants & Masterminds, Aaron Einhorn. I am always grateful for the chance to bring new writers into the Earth-Prime fold and I can’t wait to see what else he does going forward. You can pick up Whatever Happened to the Next-Gen at Roll20, Drivethrurpg, or our webstore today!

Ouch that Hurts!

Valiant Adventures Roleplaying Game, coming soon to Kickstarter!

Click the image to be notified when the campaign goes live!

Hello heroes! It was an incredibly eventful back half of 2023. I went to U-Con in mid-November where I ran six M&M events, Galaxy Con in December where I ran two M&M events, and I ran a special event at Around the Table in Lynnwood, Washington over the last few weeks. As I said, these were all Mutants & Masterminds, but what I didn’t tell people until they sat down was that I was playtesting the new damage rules for our upcoming Valiant Adventures Roleplaying Game, and let me tell you, they were brutal!

These new damage rules are meant to simulate the grounded and dangerous combat of the Valiant Universe and it certainly did that in spades. Essentially, there are now two damage tracks: one non-lethal and one lethal that changes the way damage is applied to characters.

The new damage track is as follows:

  • Succeeding at a Toughness resistance check now incurs 1 Bruise (non-lethal) or 1 Injury (lethal) which reduces your resistance checks by 1.
  • Failing a Toughness resistance check by 1 degree incurs 2 Bruises or Injuries and the Dazed (non-lethal) or Stunned (lethal) condition.
  • Failing a Toughness resistance check by 2 degrees incurs 3 Bruises or Injuries and the Staggered (non-lethal) or Wounded (lethal) condition.
  • Failing a Toughness resistance check by 3 degrees incurs the Incapacitated (non-lethal) or Dying (lethal) conditions.

I quite enjoyed how the new damage affected gameplay. Every attack felt substantial, with both heroes and villains finding themselves in a lot more danger. It sped things up significantly (which as everyone who has ever played a “one shot” with me can attest to is a good thing for me.) The players really seemed to enjoy it when the villains were taking a lot more damage from each attack, not quite so much when it was done to them, but overall it felt in keeping with the tone Steve and I are trying to capture for Valiant Adventures. I did not show off some of the new things we have in store for Healing, Regeneration, and Toughness but I’m excited to see how those changes interact with the new damage.

I’d tell you more about some of my theories, but I can’t do that until we get a little closer to our launch date for the Kickstarter. Valiant Adventures Roleplaying Game is coming soon and we will be doing playtesting for it over on the Mutants & Masterminds Patreon. Keep an eye out on this space for more details as the Kickstarter gets closer and over on the Patreon if you want to be among the first to try these new rules out for yourself. Just make sure to pack some gauze and ice packs. I have a feeling we’re going to be beating up a lot of player characters in the next few months!

Valiant Adventures RPG Kickstarter Launching January 16th!

Valiant Adventures RPG Kickstarter launching January 16th!FOR IMMEDIATE RELEASE

 

VALIANT ADVENTURES RPG KICKSTARTER LAUNCHES JANUARY 16

 

Mutants & Masterminds Powers New Roleplaying Game Set in the Valiant Universe

 

December 19, 2023—SEATTLE, WA and NEW YORK, NY: Green Ronin Publishing announced today that the Kickstarter for the Valiant Adventures Roleplaying Game will launch on January 16. The tabletop RPG leader first revealed a licensing agreement with DMG Entertainment and Valiant Entertainment in April of 2023. Now the crowdfunding campaign for Valiant Adventures, based on Green Ronin’s popular and award-winning Mutants & Masterminds RPG, is set to begin next month.

 

“Our mission is to bring the pages of Valiant comics to life in a roleplaying game,” said the game’s developer Alexander Thomas. “The Mutants & Masterminds rules, renowned for their adaptability, ensure a game world infused with Valliant’s signature gritty realism. The adaptations we made to our M&M Quickstart Character Generator cover Valiant staples like Deadsiders, psiots, or nanite-infused heroes. The Worlds of Valiant campaign setting features game stats for over 80 heroes and villains, and iconic locations like Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, and The Unknown.”

 

Valiant Adventures is a stand-alone RPG so anyone can jump right in. It is also fully compatible with Mutants & Masterminds so rules material can be shared freely between the two games. The campaign’s pre-launch page is live now. To sign up and get notified when the Kickstarter launches, follow this link: https://www.kickstarter.com/projects/greenroninpub/valiant-adventures-roleplaying-game

 

“We’re thrilled with the opportunity to team up with Green Ronin and bring our unique and exciting characters to life in the Valiant Adventures Roleplaying Game using their versatile Mutants & Masterminds RPG formatValiant fans are some of the most engaged around the world and to give them the chance to inhabit the Valiant Universe as never before is a wonderful opportunity” said Russ Brown, President of Consumer Products, Promotions and Ad Sales at Valiant Entertainment.”

 

The Kickstarter campaign focuses on three titles: the Valiant Adventures Hero’s Handbook, Gamemaster’s Kit, and the Worlds of Valiant sourcebook. More information and previews of the Valiant Adventures RPG will appear on greenronin.com, Kickstarter, and other sites before and during the campaign.

 

About Valiant Entertainment

 

Valiant Entertainment, a subsidiary of DMG Entertainment, founded by Dan Mintz, is a leading character-based entertainment company that owns and controls the third most extensive library of superheroes behind Marvel and DC. With more than 90 million issues sold and a library of over 2,000 characters, including X-O Manowar, Bloodshot, Harbinger, Shadowman, Archer & Armstrong, and many more, Valiant is one of the most successful publishers in the history of the comic book medium. For more information, visit Valiant on Facebook, Twitter, Instagram, and ValiantEntertainment.com. For Valiant merchandise and more, visit ValiantStore.com.

 

 

About Green Ronin Publishing

 

Green Ronin Publishing is a Seattle-based company dedicated to the art of great games. Since the year 2000, Green Ronin has been a force in tabletop roleplaying games, publishing such RPGs as Blue Rose, The Expanse, Dragon Age, and Mutants & Masterminds, and winning over 40 awards for excellence. Green Ronin has also worked as a design house for hobby giants Games Workshop and Wizards of the Coast on such titles as Warhammer Fantasy Roleplay 2nd Edition and the Dungeons & Dragons 5th Edition supplements Out of the Abyss and the Sword Coast Adventurer’s Guide. Green Ronin released the 2nd Edition of its popular Fantasy AGE RPG in 2023 and is gearing up for the 2024 release of the Cthulhu Awakens and Fifth Season RPGs. For press and media inquiries, contact us via email at press@greenronin.com. Green Ronin can be found on the web at www.greenronin.com.

About DMG Entertainment

DMG Entertainment is a global media and entertainment company based in Beverly Hills, CA. Founded by Dan Mintz, the company portfolio has grown to include diverse holdings across film, television, comic book publishing, gaming, and location-based entertainment. Operating as both a production and distribution entity, DMG Entertainment is best known for films such as Looper and Iron Man 3 and the #1 box-office release of Bloodshot feature starring Vin Diesel.

Valiant and all its associated characters and logos are registered trademarks of Valiant Entertainment LLC.

 

Green Ronin, Mutants & Masterminds, and their associated logos are trademarks of Green Ronin Publishing. All rights reserved.

 

Introducing the Game Master’s Toolkit for Fantasy AGE 2nd Edition

Fantasy AGE 2nd edition GM's Tool Kit OUT NOW!It feels like Fantasy AGE 2nd Edition just came out, but here I am to tell you about a new Fantasy AGE release—the Fantasy AGE Game Master’s Toolkit. So, what does the Game Master’s Toolkit have to offer? Let me tell you—it’s packed with tons of stuff to make life easier for GMs and lots of helpful information and ideas to add to your FAGE adventures. Are you ready? Let’s get into it.

The essential feature of the Toolkit is the Fantasy AGE 2nd Edition GM’s Screen. This thing is beautiful! It’s a 3-panel screen. The player-facing side has three gorgeous pieces of art by Andrey Vasilchenko. The GM-facing side has charts and tables to help your games run faster and smoother without the need to look things up. You’ll find all of the ability focuses, combat modifiers, spell and combat stunts, and weapon stats.

Next, we come to my favorite part: 5 player reference cards and a dry erase initiative tracker. Personally, I find the player reference cards invaluable when running AGE games. If you haven’t seen them before, similarly to the GM’s Screen they provide quick references for everything you need to play, including combat, spell, exploration, and social stunts, detailed descriptions of all of the focuses, details on major actions and minor actions, common conditions, as well as information on mounts, flying mounts, and grenades. No longer will your players need to flip through pages looking up stunts or to figure out if something is a major or minor action. Everything is right at their fingertips!

Finally, the booklet with the Toolkit is jam-packed with new hazards for GMs to throw at their players to make life more… “interesting.” There are disease hazards (bone aches, market crud, blood-soaked plague), environmental hazards (smoke, extreme heat and cold), social hazards (blunder, obligation, reveal), poison hazards (adder’s sting, king’s bane, illuminous mold), supernatural hazards (curses, baleful energies, spell hazards), and everyone’s favorite—trap hazards (pits, snares, escape rooms)!

The booklet also has new adventure, set in Breakwater Bay for beginning characters (although it’s easy enough to scale it up), called The BreakWater Curse, written by the talented Steve Kenson. This adventure is a perfect introduction to the Breakwater Bay setting, ranging from comical to horrific. The story takes the PCs from a humorous encounter on the docks of Breakwater Bay to exploring a haunted manor house that is deeply entrenched in the lore of Breakwater. The story of The Breakwater Curse also ties in directly to the upcoming Fantasy AGE adventure series, The Lost Island of the Pirate Queen, and could serve as an introduction to that adventure or be inserted as part of the overall arc.

Thats all for now. We hope you enjoy this addition to the Fantasy AGE 2nd Edition line. Safe sailing, and keep your eyes peeled for new releases on the horizon!

Cthulhu Awakens Now! Well, in Preorder and PDF Form, That Is!

Cthulhu Awakens Preorder Available Now!After a successful Kickstarter campaign, careful design and art direction—and errata, where necessary—Cthulhu Awakens is available to general audiences for preorder and in PDF! Furthermore, if you preorder the print release, you can add the PDF for just another $5.

Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin’s AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures across about a hundred strange years—what we call the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe—and within your dreams.

If you’ve played any AGE game, such as Blue RoseThe ExpanseFantasy AGE, or Modern AGE, you already know the basicsCthulhu Awakens customizes the system with the effects of horror and Alienation, eldritch workings, psychic powers, strange artifacts, mystic tomes, and more. The game also includes Mythos horrors and ready-made NPCs for the Game Master, and two complete adventures. All you need are character sheets, 3 six-sided dice, and friends ready for weird stories. In Cthulhu Awakens, anyone can stand against the darkness.

If you backed the Kickstarter, you’ve probably already received a preview PDF, and an updated PDF, along with everything else you backed, in time, is on the way—and you’ll get it first. This is for the rest of you, to follow backers in a similarly amusing abyss where everything you thought was a lie…for fun.

Here’s where to go:

There’s more Cthulhu Awakens to come, from the Game Masters Kit to adventures and other supplements. Stay wary!