So, I was going to talk a little more about my Threefold setting Modern AGE campaign, but, uh, I didn’t feel like it. Instead, I got a sudden notion to take a few different things I worked on and combine them. I’m going to call this Book Mashup, because these are books, and you can mash them up. Will this be a series? Don’t know. This one is going to merge historical fantasy with our 5e setting, The Lost Citadel. I have to admit, this isn’t wholly original, as Steve Kenson was cool enough to explore using the world in the Mists of a certain well-known 5e setting.
Anyway, here we go:
Lost Ilium Campaign Setting
(Links to print or PDF as available in our online store. Titles also available in PDF at DrivethruRPG. You can also get The Lost Citadel Roleplaying 5e setting book and the Lost Citadel Fantasy AGE Conversion Codex in a discounted bundle in our store or at DriveThru.)
Genre: Greek mythology survival horror-fantasy!
Offended by Helen and Paris’ flight to Troy, the greatest force of vessels in the world launch for that great walled city. Bronze-clad heroes—nascent demigods and mortals doomed to gloomy afterlives—come for blood and treasure, but fruitlessly smash against the walls, or must turn from Trojan arrows and blades, over and over, until…
…what Fate commanded did not come to pass.
Achilles was the key to Troy’s gates. His wrath at the death of his lover, Patroclus, was supposed to turn the greatest Greek’s sword and spear against Hector; his death was supposed to be a link in the chain of fate leading to the Trojan Horse, Greek victory, a legend.
But Achilles’ arrogance exceeds even his sorrow. He doesn’t come for Hector. Hector didn’t take Patroclus away. Death did.
He’s the son of a goddess, tutored by Chiron. He knows the blood ritual, the secret ways. He descends, god-forged panoply blazing, and assaults Hades, the realm and the god. Hades is immortal. He can’t be destroyed but he can be distracted, even frustrated. Hades is one of three brothers who rule the layers of the world. The ichor of a thousand mutilated Titan-born demons floods his palace hall, as Achilles cuts his way forward…and Hades lets go of his responsibilities. Thanatos sits idle, forgotten.
Death fails. Corpses reject stillness.
A thousand years later. Fate is a ragged, tangled string. Woe, the morose anger of Hades—the message I reject you as you rejected me—haunts all the world, except Troy, whose people Hades find blameless. Now the Greeks attack Troy for this special status. They do it for centuries—long enough for iron and steel to supplant bronze. Long enough for the half-immortals hidden in the world, such as the elven and dwarven descendants of petty deities, also shielded from Woe, to seek refuge. Even strange jackal-people from Egypt come. Troy expands in all directions, becoming a true sanctuary city for the living. Outside, on the plain of battle, the Dead eventually conquer the living. Greek corpses howl and assail the walls. Forays for resources grow ever more dangerous. Finally, the half-immortals agree to seek out the gods, and send an expedition of their kind to sacred places.
The elves return with broken spirits. The dwarves attempt to take over Troy but fail. They do not speak of what they found when they looked for the gods, but say They are angry. They wear different faces now. They are coming back.
The first manifestations of Woe blight Troy, and over decades, it adapts to this final threat. They dispose of corpses, build stronger, higher, and deeper, and await the terrible coming of the gods. They must. Troy is the last city.
The undead aren’t really part of Greek mythology, but what if they were? This setting takes the basic scenario of The Lost Citadel—an undead apocalypse against the last city in the world—and changes the final bastion of the living from dwarven Redoubt to a Troy that has stood long enough to adopt medieval technology. Elves and dwarves are descendants of demigods, nymphs, and other lesser or partial immortals, and have stumbled into the social positions they have in The Lost Citadel. The rising threat behind the Dead isn’t a mystery, and isn’t directly related, however. It’s the Greek gods, capable of manifestations as per Fantasy AGE Trojan War, unhinged by the breaking of Fate, and desperate to fix it.
Hades may be an exception. In this campaign, Woe is his anger, cursing mortals to restless (and as far as anyone can tell, mindless) death outside the proper land of shades. Is it possible to seek out and plead with the maker of Woe, and succeed where they other gods have failed?
The other point of Greek mythology to consider is strong immortality. Some heroes and monsters are not truly subject to death. Was Achilles reborn immortal? Does he walk the world he destroyed? What ageless monsters remain? Do they have mortal communities still? Without new inmates, does the kingdom of Hades still contain its shades and monsters, or have they wandered up?
Use Fantasy AGE Lost Citadel rules as a base, and add Trojan War elements, especially those related to the gods, to taste.
I think this is a great Fantasy AGE option for running darker adventures using well-known mythology. Let me know if you want more of these, and maybe I’ll get to it?
After writing and designing games as a freelancer from 2000 on, Malcolm Sheppard is pleased to join Green Ronin as developer at large: the one who works on any number of games, from the Adventure Gaming Engine to Ork! Malcolm’s experience before Green Ronin includes Exalted, Mage: The Ascension, Onyx Path’s Chronicles of Darkness and Scion lines, as well as Shadowrun and Eclipse Phase. Outside game design, Malcolm’s worked in community development and education, and as a professional historical re-enactor, where he gave large metal swords to children. (They were blunt!) Malcolm lives in semi-rural Ontario, Canada.