Hello Heroes! Now that we’re fully into the Kickstarter I wanted to write up some updates about all of the fun add-ons we’re including in this campaign. Mutants & Masterminds is a game that has a lot of moving parts and one of the things I really wanted to add to the game for Valiant Adventures Roleplaying Game was a collection of physical items that help with keeping track of everything. I started with a deck of Condition Cards because we already had one of those for M&M, but I knew it was going to need to be updated to reflect the changes we’ve made to some of the Conditions. These are meant to streamline the process of debuffing heroes and villains alike without having to go to the rulebook every time you need to remember the penalties of Compelled or Defenseless.
I did divide the conditions into two categories: Common and Uncommon to reflect Conditions that come up a lot in a given combat and some that are a little more character specific. Here is the breakdown for the two lists:
We’ve come up with two versions of this deck, one for Gamemasters and one for players. The cards are sorted into two tiers: Common and Uncommon Conditions. Common Conditions have five copies of each card. Uncommon have two. Injuries and Bruises have their own category because theoretically heroes are going to be suffering a lot more of these with the new lethal and nonlethal Damage tracks.
We’ve included 15 Injuries and 15 Bruises, 40 Common Condition Cards, and 38 Uncommon Condition Cards in the GM Deck leading to a total of 108 cards in that deck. The player deck has 32 cards: 5 Injuries and Bruises and 1 of each other card.
These decks are going to make gameplay even faster for new and experienced players and I can’t wait to see them at game tables!
In our next update, we’ll take a closer look at the brand new Playmat.
And as always, Stay Valiant!