Entries by Steve Kenson

Ronin Round Table: GaymerX (GX3)

As I write this, members of Team Ronin (Joseph Carriker, Donna Prior, and I) are finishing up the weekend in San Jose, CA, at GaymerX (or GX3). It’s our first time at the insurgent game convention, initially funded on Kickstarter to provide a dedicated space for LGBTQ gamers to do what we do: get together, […]

Ronin Round Table: A Thousand Words

“It’s a beautiful game.” “Take a look at this!” “Have you seen this?” Like it or not, we often do judge books (and games, and other things) by their covers, and their interiors, and by their looks in general. Even the “retro” style game products that deliberately try to look like they were assembled on […]

Ronin Roundtable: Bring on the Bad Guys!

Villains. What would a superhero game be without them? A lot less interesting, that’s for sure. Super-villains are the primary challenge for super-heroes, apart from stopping disasters and nabbing the occasional mugger or bank-robber. Villains and their schemes drive stories and the rivalries they build up with heroes become the stuff of legend. A hero […]

Ronin Round Table: Back Issues

The Freedom City sourcebook for the second edition of Mutants & Masterminds was published in 2006. In the eight years since, Green Ronin has published numerous books and files expanding upon the world we’ve come to call Earth-Prime, and that process is ongoing, with the creation of Freedom’s "sister city," Emerald City, on the West […]

Ronin Round Table: Icons Assemble!

The "cottage" nature of the tabletop gaming industry leads to a lot of funny things: supposedly fierce "competitors" often know and see each other socially, companies trade employees and creative staff, and creators…well, sometimes we get a particular idea that takes on a life of its own. One such idea was Icons Superpowered Roleplaying, a […]